Can we increase the range on the bofors barrage ability a bit? Especially since its potency is down somewhat now? as along as it's below 75 range ok, it should not counter mortars |
What is your argument? That grens should be stronger versus aoe weapons than any other mainline? That gren models, uniquely, should be able to tank point-blank frag grenades and shrug off aoe weapons that would have otherwise killed them in a single shot?
Man, if all this bitching is so utterly impossible to satisfy without implemented such a retarded buff why don't we just make grens volksgrenadiers. Nerf the damage on their rifles to 12 and add a 5th man. There you go.
.... u could add a model at vet 3 and remove the ra and accuracy bonus at vet 3, if u think damage reduction is op (although damage reduction is actually worse than 1 more man) |
These slight adjustments for Ostheer abilities are great, but can USF be given some love too? They have similar lackluster abilities, simply because their pricing or timing are off.
> M5 in Tactical Support still comes at 3 CP, even though UKF gets it at 2 CP and Mechanized can get you a halftrack at 1-ish CP.
> Suppression Strafe in Tactical Support very overpriced, while not offering anything noteworthy over the Ostheer and Airborne Guard suppression strafe which only cost 60 munitions.
> 1919 comes at 3 CP while being equal to the LMG42 which comes at 1,5~ CP, could be experiment with being unlocked at 2 CP like most weapon upgrades (PPSH, G43, 5 men, etc).
I think most would agree slight changes to these abilities would be beneficial for USF's faction variety, without breaking the game. i do agree with those changes but when was the last time u saw mobile defence |
100 fuel on CP4 is probably good for performance. Does this mean Popcap goes down to 10 like 100 fuel ostwind and 90 fuel stug or will that stay at 12?
If you have .8 damage on vet 3 grens maybe this unit is okay at .9 I would not want to go through .8 * .8 gren hp to kill them. But I do think that it would be most appropriate to only affect owned units.
it could work with 0.8 for vehcile and 0.9 for inf if only for own units , but again there are other thing beside green u know that right ? |
then what is ur argument? that green should be weaker vs explosive weapon than all other main line ? |
Want to hazard a bet which veterancy comes sooner and which veterancy is more useful?
I mean, if this change was completely focused on countering this single barrage ability so braindead ostheer players dont get random squad wipes from it, you'd think theyd just nerf the fucking ability.
let's ask the mods, to me it seem they saw the pack too strong |
If you are so undynamic that you have -after letting a post-nerf pack howitzer reach veterancy 2- utterly refused to adapt to the circumstances of the game and managed to get an entire squad OHKO'd by an area barrage with the worst scatter of any other ability on that unit, it is entirely on you.
if u let the enemy reach green vet 3 then is ur problem right ? |
Pack howi also can't oneshot.
Medium tanks are good versus infantry, shock and fucking horror man. Should nerf that to hell ASAP so that they can be even more unappealing to build.
Christ, why dont we just remove all aoe weapons from the game so we can just a-move fucking blobs amd team weapons around all day.
ever tried heat barrage ?
u know, they will be same as volks in term of durability vs medium, or should ost always be the child in the corner abused by the others ?
btw the bonus is only at vet 3 |
it's not only mortar, tank shells too, nobody like random Sherman with HEAT shell one shooting gren left and right, or pack howy |
Pot, meet kettle. Starting with your name, you're probably one of the worst fan boys on this site - bad enough that you can't distinguish between a fan boy and someone who wants all the factions to be competitive in all game modes.
u know u could check my post history right ?
btw do u play ww2 game and don't know ww2 memes ? come on man |