No need to be deaf. the sound can not be played if there is many other sounds played around at the same time. It happens to me, I was right on the spot but I couldn't, nor my teammate, hear the sound.
I really don't know why is it difficult to add the red smoke like for other off map calls.
Or make it like other Ju 87 abillitites. When bomb was delivered from offmap by plane, which you can see on the minimap.
Even UKF air supremacy shows planes on the minimap. Doesn't matter, that they can't be shooted down. |
Must i write how many units in the game in axis side have wipe potential ?
Agree with that when squad can be wipe with minesweeper, that need fix.
UKF and USF have its in docs, so when you see some units, you know that its can be demo. Doc must give somthing special and good, nope ? That fact taht commandos can plant demo its mistake of relic.
We all know how thay nerf units, nerf stats, nerf price - double nerfs for them is okey (that is wrong).
If soviet now must be like all another, so add heavy tanks in tier, add long range maineline infatry, lets soviet will be like anothers. If no this change, why need nerf soviet special ability ?
You don't. It means, that they need to be looked at too. Neither of the factions should have so easy to wipe abillity, even in the doctrines.
Maybe i am wrong, but it is not about assymmetrical balance.
Symmetrical balance is in World in Conflict (mirrored factions with extremely small differences). It is more about rules of the game, which need to be followed by all factions. Like all mines not wipe infantry, like all grenades have reduced range when squad pinned in yellow, like neither assault abillity can be dropped on the base sector.
And what taht you are soviet/allied player ? Did you stops some bad soviets nerf ? I only see that you are in one wave with balance team with all them cons and pros.
Balance team so balance soviet, so thay now have only one boring meta.
You said to stop listening axis fanplayers, when they said to nerf something (f.e. democharge). I am against wipe abillities, doesn't matter which faction has it. It is my own vision. I want to say, that it is ok to touch abillities like this and doesn't matter, which faction has it and which faction do you prefer.
From my own expirience, soviets have gotten buffs too, not only nerfs (summer patch strongly buffed the Red Army). WBP and GSC nerfed or rebalanced soviets in some ways, and it is ok for me, because i can understand the reason, why it was made.
Not every change i like, f.e. new maxim doesn't pinned in yellow after first burst like other HMG. But as Miragefla said:
On the Maxim, we'll be keeping an eye out on it.
Don't forget, balance team has a scope. Their possibilities are limited, and they do the best what they can with this scope.
UPDATE:
So what we gonna do about teller mine?
It's not ok when you can wipe full health vehicle even without one-click
As i said, abillities like that need to be looked at.
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Back to demo, its need fix slow, soviet need this ability, coz soviet infatry lose to axis infatry, its part of soviet defend. This is hard strategy, where you need all attention, if you see that soviet pio cap points, you see that soviet dont spend amo, so he can plant demo, use sweeper, its part of game. Or maybe lets change taller mine coz allies players dont use sweeper and its wipe light vehicles ? Demo prevent axis pushes, especially now vs OKW.
Why you nerf all exclusive soviet things ? demo, mark target, soviet now will be just faction without any good things, only combine army. No armor, no heavy TD, elite infatry in docs nad need fix, worse HMG in the game. Stop this soviet histeria nerf BALANCE TEAM, listen feedback from guys who play only axis its just suicide to game.
It is not ok, when you can wipe infantry unit just one-click.
It is not ok, when squad with minesweeper can't defuse it without risk to be blowed up by one-click.
Also, it is not exclusive soviet thing. UKF ans USF have it too.
It can be solved in several ways. Can be used Paratroopers democharge, which has timer, for commandos (or remove it at all from commandos). Can be used restriction to place democharge on buildings, bridges and other constractions for all democharges.
Also, player should not be able to blow up democharge, when it was spotter with minesweeper.
P.S. I am primary soviet/allied player. You can see my playercard to prove it. |
My suggestion is make Elefant as moving Pak 43.
1. Elefant gets stationary mode. It works like KV-2 siege mode.
2. In mobile mode it moves like in live game, or even slower. It's rate of fire lowered, shooting range lowerer, and it can't shoot throw buildings.
3. In stationary mode it gets buffed rate of fire, range and can shoot throw buildings (last statememnt can be made as Jagdtiger abilllity, or even rejected).
What it will give:
1. 1v1 player can choose doctrines between Pak 43 and Elefants.
1.1 Pak 43 cheaper in terms of fuel and can be builded more that 1 at the moment. But vunerable to infantry and RLS.
1.2 Elefant gives player mobile version of pak 43, but it is more expensive and can't be massed. It is not effective in mobile mode and can be flanked by mediums.
2. In 3V3 or 4V4 it will be more vunerable, because will be effective only in stationary mode, but still deadly if placed in right place.
3. Give it some difference with Jagdtiger.
What to do with Jagdtiger? Obvious desicion is rebalance it as multi-role assault gun, with reduced range, AT-role main gun, but with AI abillities. But i am not sure it will make it more usable in 1v1. King Tiger is still will be better choice. |
Space between rows should be increased, because at the moment veterancy stars 4 and 5 from vehicles are deposited on picked weapon of infantry units
-Command Panther still showing 10cp in the main menu, but should be 11cp.
-Some Red Army doctrines (for example defensive doctrine) have different row of the abillities in the game and in the main menu (usually because this abillities have the same cost in CP)
-Land Matress should be the last abillity in his doctrine, because it is the most expensive abillity in term of CP (8 CP), but at the moment it stay before repair abillity (which cost 6 CP) |
They show soviets how they should, but sadly some countries have problem with truth and with accepting the history...
I am not communist, and i don't like communism at all. But this War is realy important for my fellow citizens, and for me. Actually, most families lost someone in this War in ex-USSR. My great-gradfather died in 1942 under Smolensk in action.
Red army it is first of all, soldiers, and their stories. They have done their duty, and doesn't deserve to show them as a bunch of bandidts, who burn or shooting civilians, or betraing their friends, shooting them in the back.
It is Company of Heroes, not documentary film about war crimes in WW2.
P.S. Idk, what about USA campaign in Ardens Assault. Did Relic showed war crimes in the USA army too or not?
About the nazi symbols, I never understood this politic. Ok third Reich did what they did, it was horrible and it shouldn't happen again but pretending that this thing never existed is rediculous...
It' not like after few historically accurate skins we gain more radical, nazi freaks
Yeap, i find it stupid too. Сensorship is not good |
This anger was quite obvious. Relic could show defenders of the Brest Fortress, or Paratroopers who stopped tanks offensive on Moscow. But instead, the Company of "Enemy at the Gates"
Agreed, the anger was because of the Red Army's illustration in the campaign like true evil, even more than nazis. Not because there is nazi flag or something else from nazis. In that way, i believe, russian will like to see historical decals. But it is imho. |
Edited: here was removed stuff.
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Update 23.04.17
Fixed background for KV-1 summer portrait
Continue to improving KV-2 portraits. Now it has shadows on the hull from gun and breech assembly.
Second variant (based on new KV-8 portrait)
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