Let's PLEASE fix the Volks/Brandenburger StG44 with this correct icon, so that it is consistent with Infrared StG44 from Obers:
True, this looks much better, but...it is not from gamefiles.
The only suggestion from this list, which used non-gamefile source - KV-8 icon, due to changing of KV-8 icon is already mentioned in the patchnote. I don't think Relic will one more time changing icon for it. Because of that i am pushing the icon from the community, cause it is the best variant at the moment. It will be more informative and looks like flamehetzer icon.
Can be added also updated icon for Churchill Crocodile, but this vehicle not touched in this patch.
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Do you mind if I propose another quality of life idea?
Garrisonable vehicles gains the ability to capture when loaded with infantry.
This will allow of shift clicking to queue capturing when the vehicle is loaded in order allow for mass capturing or to enable a reverse move command after making a deep capture.
I have decided to collect from general list of QoL suggestion those ones, which easiliy to solve without adding something new to the game (except KV-8 icon, because official one looks very close to KV-1 icon and can be improved).
Updated first post according to the last version of DBP! Glad to see, how many fixies going to be applied in total TO the UI!
Have you already decided what to do with UI stuff for new units?
Here is some issues: 1. Assault package for volks doesn't has proper icon (should have MP 40 on icon). 2. OKW Opel Blitz using portraits from Ostheer Opel Blitz (Different Background). Should be like here (i have done it for 1 minute only for example need to be edited by professional artist )
3. Jager command squad still doesn't has unique shieldsymbol and call-in icon. Here could help Kasarov, his shieldsymbols are awesome and on solid level!
4. WC 51 using wrong icon for M2HB upgrade. Right one called: Icons_upgrades_icon_upgrade_aef_50_cal_machine_gun
5. leIG 18 incendiary barrage doesn't have proper icon. I have made is by myself:
Due to standartisation leIG should use: For standart barrage: Icons_abilities_ability_aef_m8a1_artillery_barrage
For Smoke barrage (already using): Icons_abilities_ability_aef_m8a1_smoke_barrage For incendiary barrage: new one
And it will looks like this:
6. KV-8 still not has proper icon. Even more, it's call-in icon stay untouched. 7. OKW Opel Blitz can use better icon for his aura : Icons_abilities_ability_west_german_suppression
Some suggestions for already exist units:
1. Penals can use better icon for their AT satchel: Icons_bob_abilities_at_satchel_charge
2. ISU-152 can use better quality icon for G-530 to better match with HE/AT switching abillity: Icons_abilities_ability_british_piercing_shot
And, if Relic will finally decided to implementing new UI stuff, don't forget about those ones:
I have so much to say about these commanders, and I'm excited these are getting looked at. Being my most played faction, I will first address the Soviets, before moving on to other factions. I hope I find support for my ideas in this patch, because I sincerely feel these could breathe life back into an otherwise meta-tied faction.
Counterattack:
Shock Troops Rapid Conscription
For Mother Russia
B4 Howitzer KV-2
Logic and reasoning: To me, the word counterattack, especially in the light of Soviet doctrine, evokes strong imagery of heavy artillery. It also implies an early war doctrine, since after Kursk there were no more major German offensives on the Eastern front, so there's nothing to counterattack to.
Rapid Conscription:
Soviet counteroffensives had a notorious reputation of being rushed and ill-planned. There was little to no recon of the enemy and relied on brute and desperate force to get the job done, usually resulting in heavy losses. By swapping out Recon Overflight for Rapid Conscription, this reflects both the lack of recon as well as the willingness of STAVKA to commit massive amounts of manpower. It also has synergy with the massive pushes that this commander is expected to make with For Mother Russia.
KV-2:
Switch the KV-1 out for the KV-2. This encourages players to tech up to T4 instead of spamming SU-76's and KV-1's in the late game. It also fits the theme of counterattack much better than the KV-1, which, if the balance team implement the hull down change, would be a defensive tank rather than an offensive tank (KV-2 was literally called an assault tank by the Soviets). Additionally, it serves as mobile artillery, which may encourage aggressive late game pushing.
Defensive Tactics:
Field Fortifications*
PMD-6 Minefield
M42 AT Gun AT Gun Ambush Camo KV-1
Logic and reasoning: In comparison to the OKH equivalent, which has access to hull down and Pak43 that carries further into the late game, this commander lacks any staying power other than the DsHK, which is getting nerfed anyway. However, I felt the commander also strongly leaned towards T1 because it provided all the perks of T2 and could be frustrating to play against in the early game if utilized correctly. The following changes are a bit drastic, but I feel they would make for a commander that has it's place in 1v1's and 2v2's.
Field Fortifications:*Combat Engineers can build MG Nests and Tank Traps.
Similar to OKW's Heavy Fortifications, this allows a faction with otherwise few defensive options to cover more ground taken, and granting a non-mobile version of the DsHK.
PMD-6 Minefield:
A clone of the S-mine statistically. Why not just make it easier for everyone and make them complete copies, but swap the model? It also finally gives minefields to a second faction.
AT Gun Ambush Camo:
This encourages defensive play and can be used with both M42s and ZiS guns, which further encourages the player that teching T2 is still viable.
KV-1:
The KV-1 returns with its hull down ability. Obviously a defensive vehicle, the call-in would make the doctrine more attractive later in the game.
Other Thoughts (Soviet):
There are a few changes I'd like to propose some ideas for ability and unit changes, if implemented, could boost quite a few commanders' viability and revitalize the meta in general. Let's begin.
Guards Rifle Infantry and Penal Battalions:
I absolutely hate how Penals are portrayed in the game. In real life, SVT-40 rifles were rare pieces of equipment that were seldom used to full effect by anyone less than elite infantry. I'd like to propose that Penal Battalions swap their SVT-40's for Mosin-Nagants (possibly worse than conscript Mosins) and get a manpower price reduction to reflect the change. An even more drastic approach is to make the Penal Battalion like to Osttruppen, effective in cover but ineffective elsewhere, to give a defensive play option to T1. After all, they were used in similar roles in real life such as guarding flanks or as cannon fodder for assaults.
Guards Rifle Infantry are the prime candidates for SVT-40s. There is much talk about their slot items, so why not have them come with no slot items, but with SVT-40s and the option to upgrade 2x DP28 or 2x PTRS? This has the added benefit that it improves reliability against infantry on the models without slot items.
I feel that this change would further set differentiate the uses of Conscripts, Penals, and Guards, while also making a whole lot of sense.
Shock Troops:
Widely regarded as the worst elite infantry in the game, the Shocks simply need something that helps them close the distance. Giving them a VET 1 sprint ability similar to OORAH that reduces incoming accuracy would fit the character of the squad so much more than the seldom-used trip-wire flares that almost all Soviet infantry get.
AT Gun Ambush Camo:
This is seen in a number of doctrines, but is seldom used at all. However, I feel that a simple change to add a first_strike damage and accuracy bonus may make the ability much more attractive. There is only one shot fired that can benefit from this, and because camo was nerfed some time ago, will not be overly abusive.
M42 AT Gun
This can easily be regarded as one of the worst units in the game because of it's terrible scaling and niche uses. My solution would be to give the unit the ability to garrison and retreat like the Puppchen as well as a veteran Canister Shot ability for some utility against infantry. Perhaps even modify the gun's accuracy against infantry and do away with the damage penalty in type_tables to give it a support gun role later in the game.
Hit The Dirt!
Fix this so that it works again, either through recieved_accuracy workarounds or otherwise. Maybe permit them to crawl at a slow rate to make the ability less clunky.
QoL UI Suggestions (Soviet):
Conscripts get overwritten icon when upgraded with PPsH, similar to Tommies:
Assault Guards use unique unit icon to help identify them from normal guards:
Combat Engineers use unique unit icon because I like showing off my work:
Can't say it better! I would like to vote for these suggestions. Even more, UI stuff for these changes already exist (Thanks first of all to SneakEye, Capiqua and of course Kasarov).
Hannibal: Relic lost their most professional CoH3 hater Today, 11:48 AM
Rosbone: However, since Relic added kill counts I cannot trash Coh3 anymore. And have subsequentially started to sprout breasts. I am slowly transitioning into a Coh3 enjoyer Yesterday, 13:43 PM
Rosbone: Its good to see people coming back even if it is to trash Coh3 and shit talk each other. That is what men do. Yesterday, 13:41 PM
Rosbone: @skemshead How do you know they are idiots? I mean. I know. But how do YOU know? Yesterday, 13:40 PM
PatFenis: Hilarious how late people jump on the hate wagon. bro the train left the station 2 years ago. Fuck off and let this site die in peace. Yesterday, 10:20 AM
skemshead: Lol, you two idiots think i am referring to brown people and the female lead in the single campaign. Nothing to do with game being utter shit. Yesterday, 07:36 AM
skemshead: Coh3 target audience appears to be younger generation, console users and maybe asian nationalities ( hence the child like cartoon animation and colour scheme ) Yesterday, 07:34 AM
aerafield: "all these bright colours and the woman in the campaign put my straight sexuality and conservative views in danger!" Yesterday, 03:08 AM
donofsandiego: "wehhh wehhhh, there are brown people and women in my WW2 video game, the woke mafia strikes again!!" Yesterday, 00:58 AM
berkeley: hi, how can i dump files with essence editor ? I want to dump images similar to this repo https://github.com/aoe4world Last Sunday, 22:47 PM
skemshead: @Rosbone Because its fucking shit. It is blatantly obvious that they changed their target audience and its not fucking mature white dudes. Last Sunday, 21:36 PM
Rosbone: Going full guano on 'em. Last Sunday, 12:13 PM
Rosbone: @skemshead "You cut me bro. You cut me deep." - Relic Last Sunday, 12:11 PM
skemshead: Coh3 is boring as batshit, no soul. Last Sunday, 10:36 AM
skemshead: Coh3 is also absolutely terrible from a spectator perspective. Last Sunday, 10:35 AM
skemshead: There is zero chance relic can turn coh3 around the way they did with coh2. Last Sunday, 10:32 AM
Rosbone: Hopefully we can look back and laugh in a couple years. But the Steam reviews are diving again so... Last Thursday, 08:03 AM
Rosbone: @donofsandiego The counts are up a little. Coh3 actually passes Coh2 for a short period now. So Coh3 is no longer shit. It has a way to go to be "good". But it is healing. Last Thursday, 08:01 AM