By the same logic, how comes Pioneer access to FT when the 251 can also have it? Both also shut down USF infantry play.
Anyway, I'm not particularly interested on rifleman having back smoke, I don't think it is going to chance anything at the moment.
Pioneers with Flamers shut down USF infantry play? seriously? Pioneer are probably the weakest flamer units.
Can we pls stop with irrelevant issues and especially since you are not interested in restoring smoke to riflemen before we derail this thread? |
Of course, there is very little fuel to build a tier 1 building. But it could be built as soon as you just start the game, which consumes less fuel than USF upgrading the grenade.
Also, because ostheer also has a flamethrower, sniper, halftrack.
mortar is not the only countermeasure. However, the USF upgrades from 0 tier to 1 tier and consumes 50 to 60 fuel. Thus, without mortar, it will take a very long time to develop a countermeasure against garrison.
I am simply demonstrating the silliness of "no manpower only" claim, it does really mean anything and it is made just to simply create impressions.
The thing is quite simply either riflemen have smoke and not mortar or riflemen have no smoke and a mortar. Else they simply have an overwhelming advantage over Ostheer since they can completely shut down their HMG. This has been tried and it has been proven.
On the other hand smoke from all mortars should be delivered allot faster. |
It'll move USF back to the spot where they are the only faction with no manpower only counter for garrisons and HMGs.
Ostheer mortar is not a "no manpower only" counter garrison since it requires fuel, same goes for OKW grenades.
Where do you come up with these weird claims, do you actually want to make a point or you just arguing for arguing?
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Agreed about mg42 is fine. and agreed about RE too.
nowdays, 150 manpower and 25 fuel cost grenade upgrade for riflemen is quite expensive i thought.
In my opinion, make it more useful or less cost needed.
The upgrade provides grenades for riflemen and smoke grenades for officer and RE.
How about giving back smoke to Riflemen and removing the USF mortar? |
Off map abilities can not be targeted inside the base sectors. On map artillery can.
UKF 25p are a bit of hybrid since they are practically indestructible/uncounterable and thus are treated as off map. |
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-M1ATG having also a wider cone of fire so less flankable
...
M1 ATG has wider cone than other ATGs and it is actually quite good vs fast moving targets. |
... and (IIRC) the volks’ 2 stgs combined have slightly greater dps than a single BAR at all ranges, but are on a cheaper squad with better support at almost all stages of the game...
Actually that is not true 2 MP44 at max range have 2.89 DPS while a single BAR has x136% more at 3.94. |
Not really, they got 100 more manpower so they can start building first unit instantly instead of waiting couple of seconds due to SP cost subtracting from initial mp.
SwS costing manpower is simply there to normalize manpower investment on teching as OKW was extremely mp light on tech costs, getting most freebies for least cost and prevent abuse of no cost trucks as ram vehicles to push inf in early game.
10 manpower would be enough to start building immediately if that was the reason, the 90 manpower more is simply not justified. Now I am not in mood to argue a pointless thing and end up in derailing another thread.
BB now. |
Why are you mentioning wehr, but not soviets here, which the mortar is identical too?
Are you trying to invoke bias point of view for people who still have memories of turbomortar deleting everything in range?
This is thread about USF and not Soviets, in addition the Soviet mortar is inferior to Wer mortar and it is not identical. PLS check your facts before starting to spread misinformation. (same goes for the rest of your post)
I am not trying to invoke anything so pls stop trying to put words in my mouth, your obsession of trying to prove me wrong only end up with you derailing threads. |
That's bullshit, OKW got free 100 extra MP to compensate for that.
Read up on patch notes.
Its the price of decent weapons and tons of utility.
Remember, you're still comparing engineer/repair/builder unit to mainline infantries here.
Actually OKW got 100 more manpower to compensate for SWS costing 100/15 instead of being free. |