At the risk of derailing my own thread, Volks STGs were designed such that they do have an ideal combat range versus enemy infantry: the opposite of the enemy's ideal range. If I remember what Mr. Smith said correctly, they're meant to be able to fight Guards and Infantry Sections close up and to fight Riflemen and Conscripts at range. That's why their overall curve is so odd.
That is a bad design. The "relative positioning work best when both weapons have an optimum range that is different, then the effect can be maximized.
In addition this is part of the current issues with USF, they where meant to have the best infantry for the time frame. Now simply the do not, that combined with nerfs to their light vehicles is killing the original design of the faction, so in my opinion either the other faction need to nerfed or USF redesigned.
Giving access to more support weapons with the proposed changes will make USF too strong against Ostheer who are actually pretty bad at flanking unless they are using doctrinal option.
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IMO current lethality in general isn’t a huge problem. Adjust it as a blanket concept (as in increasing/decreasing general time to kills and dps and the like across the board to change the “degree” of lethality in general in the game) significantly and you have a bunch of issues that come up with wiping, movement, balance of different dps types/models (i.e. moderately/significantly decrease dps as a whole and cqb infantry like rangers, shocks, and stormtroopers become stronger since they still move at the same speed and take the same time to close with the enemy but suffer less damage in the process and are much more likely to win more engagements, even ones that they shouldn’t, as a result). I just think it’d create more problems than it’d fix.
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It a big problem (maybe not huge), and guess what the RCP buff shocks and storm troopers because currently they are no cost efficient.
As I have explained if a fire fight has sort duration there is little input from players and far less tactics involved and it boiled down to who drop the first model. Units like Penal and SP in their current form simply should appear before minute 1. In addition weapon like SVT and VG ST with sort of linear curves should not be their or they should have other limitations.
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The reason I continue bringing this issues up, is not to derail the thread, but imo the problems of the USF have derive directly from the performance of riflemen and messing with tech cost might solve some issues but it will create more and it will force more axis unit to be buffed.