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Thread: Soviet partisan doctrine 6 Oct 2022, 11:35 AM
Funny thing I just had a 4vs4 game and one player choose partisans... In: Lobby |
Thread: Soviet partisan doctrine 5 Oct 2022, 21:33 PM
This are probably the original bonuses of Partisan: Partisan Tank Hunters Unlocks the 'Trip Wire Flares' ability +10% penetration, +30% accuracy, -16.66% received accuracy +10% accuracy, -25% weapon cooldown, -23% received accuracy And they did not used get first strike bonus. And AT partisan used to cost 340 manpower with inferior rifles (if I remember correctly) so I can not really agree that they are currently worse. The only advantage they used to have was that AT grenade was not in cooldown but that would be gone anyway.
First strike bonus gives the accuracy (not sure if it comes with other bonuses) and hit with first shot is more important the reloading faster.
They used to get 3 PTRS In: Lobby |
Thread: since we are adding prototype tanks in game5 Oct 2022, 21:23 PM
It’s not on me to manufacture a history to make a fictional take on its combat history, it’s on you to find more than one alleged instance it had a success. I’m leaning towards you’ll have a tough time manufacturing a history where the sturmtiger was a successful AFV. I don’t think anyone is under the illusion it was deployed in its intended role, it wasn’t but that doesn’t make it a success story either it was a failure. Simply NO. Representing a vehicle in the game differently than in real life is one thing and actually (none of the vehicles in game behave as the real counter part.) Introducing a prototype unit that never saw action in the game is quite another. You might be fine with it but others are not. As for history you have made a very specific claim: "The sturmtiger is a failure in combat history," and you simply have not backed up that claim with any source. I think at this we can agree to disagree. In: Lobby |
Thread: Soviet partisan doctrine 5 Oct 2022, 18:27 PM
And as I have pointed out Partisan relay on their camo not to take damage. You simply can not expect a cheap unit to as be as durable as more expensive units. And they come with more utility than that. The first strike bonus at vet 2 is better than a reload bonus at vet 3 (I am not sure if the vet bonuses the guide has are the new ones or the old ones. I might check the editor later but it is not updated either)
Flare cost munition and have limited time being able to move while cloaked and having superior sight make partisan one of the most cost efficient scout unit in the game in cost/upkeep/pop
Yes AT partisan are meant to be used in ambush and are worse in vehicles. Actually AT partisan used to get 3 PTRS or shrecks and people simply did not like the PTRS so it was removed. I am not sure how many people you will find that would prefer 3 PTRS over shrecks for Partisan. And if one want to go t1 one can simply get PRTS on Penals. And my point is that commander is "average" not because Partisan are thrash. In: Lobby |
Thread: Soviet partisan doctrine 5 Oct 2022, 15:56 PM
I have not said anything that even come close to calling them obersoldaten and if in your opinion obersoldaten are OP I suggest you start a thread about it. In: Lobby |
Thread: Soviet partisan doctrine 5 Oct 2022, 14:57 PM
Conscript have start with received accuracy of 1.09 which is the worse for Soviet units CE, Penal, Partisan all start with received accuracy of 1.
While being far cheaper, available earlier and having cloack.
Their utility includes: They are excellent scouts with extra vision and cloak They are dirty cheap and ideal for ambush with cloak/mines/grenades/and concussion traps They can become Ambush AT units with tank detection/mine/snare and shreck Two grenades both DOT and HE They can heal other units or themselves They can lay wire Their increased molotov range at vet3 is worse compared to cons throwing speed vet, the animation takes so long that the range buff isn't as helpful.
Ambush bonus applies to Shreck also so they do not really miss the much once at vet2. Tank hunter partisan did not get reload bonus they used to get 10% penetration bonus. In sort the unit is cost efficient and remains useful though out the game either as an AT unit or a scout/ (ambush unit) and simply do not "scale horrendously". As I pointed the unit simply can not carry the commander. In: Lobby |
Thread: Soviet partisan doctrine 5 Oct 2022, 13:30 PM
There target size is fine for cost since they cost 210 manpower to produce. Their reinforcement cost is also inline with their cost of 210 (210/8=26.25) And given that the get camo they should be used in ambush and not in an open fight.
Actually very few squad get ambush bonus. Their upgrade cost of 45 for 4 PPsh and an extra model is also cheap and so is their shreck upgrade. The unit is a cost efficient unit it simply can not and should not be able to carry a whole commander on its own. In: Lobby |
Thread: Soviet partisan doctrine 5 Oct 2022, 10:26 AM
That is simply wrong. Partisan are a dirty cheap unit that gets good vet bonuses and good utility. The commander on the other hand has: no premium medium no Super heavy no Artillery piece no strong off map and in sort there are more useful commanders out there for multiplier In: Lobby |
Thread: since we are adding prototype tanks in game5 Oct 2022, 07:28 AM
The one success that's out there is this alleged account it hit Sherman's, and after looking at it from the American cavalry as foggy accounts of it are it may have been because they hit them after missing another target not by targeting them at all. (In simple English you have nothing to back the claim that ST was a failure) A entity in COH2 can be hit by 8 rounds before dying and if injured by a number of bullets it can be magically healed in a few seconds. That is how game are implemented. That is quite different from introducing a unit that was never used in game about WWII. It is a simply as that and you simply have to accept the fact that are player who do not like that. In: Lobby |
Thread: since we are adding prototype tanks in game4 Oct 2022, 21:32 PM
Yet this a record and while you have provided none.
A bridge needs a direct hit to be damaged, soldiers or tank crews do not need to be hit directly with a 376 kgr explosive round to be taken out of combat. As I already have pointed out feel free to provide your own information that back your claim that ST was "failure in combat history" because. so far you have provided nothing to back up your claim. In: Lobby |
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