Pls add the following option to pole:
for Scott:
Remove defensive smoke
for pathfinder:
Increase XP value
Change weapon profile
remove cloak |
I have the feeling that scotts with other commanders are not so broken and you see less scott spam with other usa commanders.
can you pls provide a link to game with this strategy imo it would be helpful. |
Literally the whole point of pathfinders is their sight. They are absolutely awful outside of that. The synergy with scott can FEEL broken once you fall behind. It's particularly bad when you don't expect it and I lost hard in 2v2 several times after underestimating finder blobs. But if you don't play recklessly and coordinate your attacks well you should be able to punish the total lack of stopping power imo. It's just harder to execute the offensive axis part which is fine because axis are much easier to play in most other situations (non-open maps, any 1v1 scenario)
One Problem with Pathfinder is that their elite carbines are quite good at close range so "pushing" them is not easy. Imo the weapon profile should change to be long range oriented.
Another issue is their very low XP value. |
If must say...M10 and Stug3 need medium tank tech.....for balance it coming later so have 160 damage is fine,but look su76,as light TD,is coming later than OKW puma,and cost more,for now even it vet 3 it not have 160 damage so it useless in late game.
For those TD like M10 and Stug3 in late game they default 160 damage also could punch most medium tank,but don't forgot Allied without commander and UKF Comet and Churchill not have tank HP more than 640,so Allied should have more powerful TD against German heavy,but still that problem,SU76 not have enough damage to use even in VET3,even vet3 it can not beat new Stug3.
Increasing damage to 160 would not change anything in SU-76 vs Stug.
Su-76 already need 4 shot to kill a Stug once vetted. |
Ill try one more time bro. U said it scouts just fine. I said it doesnt becuz it needs to vet up first
Nope I said is scout fine once vetted and you seem to say the same thing.
Even at vet 1 which is to reach it has superior vision.
Stuart get 56 vision with veterancy and it scout just fine.
Nobody cares as much about tht part as u do. He thinks it needs a buff, I agree with that...
Forgive me but when someone claims that my post is misleading I do care. If you do not that much avoid posting things like that.
If its only used in 1/4 gamemode thats not good. Give it upgrade to help scale up late game, makes gun bettr against tanks or that gives more HP
And that would make it OP in 1vs1. Making units OP in one mode to fix them in other modes should be avoided as "super heavy" patch demonstrated. |
I dont care about this point its semantical nonsense (ironic)
That u got the vet bonuses correct? Sure dude, i never said othewise. Like i said, i think you are over-emphasizing the value... Especially vet 3 which almost never happens
Than I guess that you take back what you have posted:
Nah your post was much more misleading (than Kurobane)
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because you do not seem to agree with most things in his post.
It a simple question... Do you think it shuld be buffed? If no, then we disagree about the only thing that matters here.... ffs lol
In your opinion is this an accurate description of the state of Stuart?
Stuart
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Result is a unit that is a waste of fuel and serves no purpose for USF as it has no role.
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Now I can not answer your question unless you specify how you suggest it is buffed.
Imo Stuart seem to be doing fine in 1vs1 and maybe not that good in large modes (which is common for many unit) so how can someone buff it for larger mods without making OP is smaller modes? |
the barrage range on the normal zis is more than enough already
the extra "damage" is nice but the barrage is used as a dislocate tool vs team weapon, the damage barrage boost isn't even intentional iirc
But you do agree that Su-76 has better barrage than zis, contrary to what you have posted originally. |
Who the F directly compared them? HEs just talking about vision in general
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Stuart
-Only Light Vehicle with 35 Vision compared to 50 for most other light vehicles (including Kubelwagon) So it cannot Scout or be used for Vision.
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Kurobane clearly did compare Stuart with "light vehicles" and kubel in particular.
So seem you agree that these vehicles should not be compared.
Ofc it can be used for vision after you vet it up. Already said it, u never see a vet 3 stuart
So you do agree my original post.
Do u agree stuart needs a buff? No? Then we do not agree...
My original post said nothing about buffing or not buffing the Stuart. |
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the "scaling" on the su-76 is entirely redundant because you're getting better barrage AND better AT with the zis-3, and you also skip out on the T-70 that can go against LVs, getting it later on is entirely pointless because of the su-85, but thats okay.
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Su-76 has better barrage than zis, more range and extra damage with vet. |
specs of su-76 is fine, except the timing, expecting a 260/75 8 pop TD to compete in late game should be limited, just like any other contemporary ''light'' tanks.
Though i agree that it lacks a place, it isn't bad whatsoever.
it performs well for its cost, so perhaps change the su-76?
-nerf some aspects for a cheaper price, to make it more viable and arrive earlier.
-buff the su-76 for a true multi-purpose like it was IRL for a cost increase.
or delay T4 for all faction so that window of opportunity for all lower is increased... |