...While I agree on OKW, I don't see how changes to SU or USF are "drastic".
I think you're overreacting about these.
...
As I pointed out creating new strategies can be very easily achieved by minor adjustment to units. The changes introduced are changing faction design.
USF where design to have strong mainline infantry strong light vehicle play and weak support weapons.
Now their support weapons are buffed to a level that is close to Wer and that is faction redesign.
SU where designed to have weak stock units and very efficient doctrinal units.
Now their Penals are buff to riflemen levels in AI and another 4 stock units received buffs again that is faction redesigned.
OKW are all over the place receiving a huge buff in AI buff in their infantry again being redesigned.
That leaves UKF one of the factions needing redesign almost untouched and Wer probably in about the same place and probably struggling against the new Soviet and USF.
On the other hand, improvement that are easy to implement and could improve game quality allot more, are left forgotten and will probably remain so since the next patches will be trying to fix the problems this patch will create:
EFA armies veterancy are almost identical for most units of the same type and remain the same although most of this units have seen drastic changes.
Unit abilities remain mostly the same for EFA. I mean how many trip wire flares, tank that can cap and medic kits does player need?
Commander abilities remain the same although the new abilities are usually far better than the old ones.
And there is still a large number of bugs.
Dealing with this issues would change the meta with far less impact on overall balance. Exactly when does Relic intends to deal with this issues that are there for years?