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I've absolutely no idea what the curve of the Penals should look like.
1) Some squads receive massively greater bonuses that benefit weapon slots than other squads.
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2) Some squads (still) receive the wrong type of veterancy for their intended role.
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The curve should fit the intended role of the unit, currently it is all over the place...If their upgrade is to be flamer they should have good DPS at 15-20 quite low above 25, and not that good bellow 10.
Weapon rack and UKF M5 are badly implemented because one can not really balance weapon regardless of the unit that pick them up.
There are few way to fix while maintaining the system:
1)Weapon cost should be calculated by dedicating the weapon cost of the weapon it replaces. A BAR for RE should be more expensive than BAR for Riflemen since it replaces a lower quality weapons.
2)Or/and weapon modifier for picked up weapons (slot weapon) should apply to squad so that the performance of a BAR should be lower for R.E.
And that is why I claimed that this patch is in the wrong direction. Instead of over buffing units to increase diversity customizing vet bonuses and vet abilities to better fit units roles could have far better result while creating less balance issues.