The germans get insane armor as a perk.
Americans get gyroscope as a perk. That is US Faction Design. Accuracy on the move.
All American tanks have it. And M1 Garand, BAR, etc. Every weapon of the americans works on the
move (except the M1919A6 and it was nerfed to 1 per squad only, so, RIP).
And that armor is quite pointless due to the high penetration of units like Firefly, Su-85 and m36
Americans would be fine losing the Gyro if Germans would be fine losing 50% of frontal armor
on all their tanks. And also, a signed documents stating that you won't complain if all factions
suddenly become completely homogenous, with 100% same unit stats and abilities, so people can finally
stop complaining for once.
With the same logic German would be fine if their armor levels become the similar to allies but their tank's cost and tech become similar to allied vehicles...
And since USF vehicles have such higher moving accuracy they should not also have higher accuracy to begin with or receiver accuracy buffs as they do in MOD.
Finally armor is not negated by accuracy but by penetration and M36 has both they accuracy and penetration thus has a higher change to hit and damage (200) all types on enemy vehicles.
Panther has twice the health of the Jackson... no, wait
1200 vs 480, was it?
Panther actually has 800 hp and dies to 4 penetrated shots from m36.
The M36 has 600 HP in the mod and dies to 4 shot from vehicles weapons (with some exceptions like the Ostheer Panther)
If you actually read and understand my point you will see that I am not asking to homogenize the stat of units/faction.
My point is that most units with range 50+ should not be able to both hit and penetrate enemy vehicles with high chance at max range.
Meduim TD should have around 80-90% chance to hit heavies and to penetrate them around 50-60%.
Heavy TD should have a chance to hit mediums around 50-60% at max range.