So help me to understand. The number of accuracy penalty is a multiplier which the lowest more accuracy will be lost on moving. Bolt actions Lee Enfield's and k98 have lower numbers compared with assault guns and semi automatic rifles, which make sense.
But I didn't understand what the cool down multiplier means, for what I got from you is that 1,5 means that the cool down will increase 50%, but SVTs, g43s and others submachine guns have values under 1. G43 have 0,5 so that means that cool down will be cutted in a half while moving? Or 0.5 means x1.5 and 1.5 means x2.5?
In cooldown value lower than 1 mean time between shot will lesser and the weapon will actually fire faster while values over 1 that the weapon will actually fire slower.
So yea penals actually fire faster on the move.
This one formula for calculating DPS maybe it will help you understand it better.
"Total damage:
accuracy(incremental, range, target_size, moving, cover)*damage(cover)*penetration(range, armor)*burst bullets(range, moving)*(1+reload frequency)
Burst bullets:
1 if single fire, otherwise Burst duration(range, moving)*rate of fire(range)
Time required:
(wind up+fire aim(range)+burst duration(range, moving)+wind down+cooldown(range, moving))*(1+reload frequency)
- cooldown(range, moving) - fire aim(range) + ready aim(range) + reload duration(range)
DPS: total damage/time required" (Quote from Cruzz,)