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Neither I wanted to say that you are negating this, just wanted to point out that there is a perfect combination of abilities
Yeah absolutely, it is an op killer in AT games. I always wondered why it is so cheap, while all other more RNG based Tank loiters (rockets) cost a lot more. JU-87 loiter only cost 110 munition. This plus the ability to get munition for fuel in the same commander results in a cheap, spammable ability with an absolutely insane damage output even to the heaviest tanks.
You get the whole thing (1x Artillery Flares + 2x Ju-87) for 280 munition. That is not much for the garuanteed destruction it will bring upon your enemies. Imo in AT it is stronger than the pre-nerfed Artillery cover, that gave you a chance to escape at least, because of a higher delay between smoke and shells plus slightly worse recon commander abilities on allied side (Artillery Flares is just the best one for reliable LOS at an area).
especially if it catches USF armour it can be game ruining. |
Wisdom speaks through this guy
Red Ball express needs to take a long walk off a short pier if you ask me. |
So you played vs scrubs who didn't even attempt countering.
gg?
or AI easy?
Judging from the VP score I'd say easy AI......or me XD |
![](https://www.coh2.org/file/11611/pity.jpg)
Me and my teammate taking assholeness to a whole new level.![:lol: :lol:](/images/Smileys/lol.gif)
When choosing options please have this in mind: "How to fix this unit without hindering or nerfing brits sole indirect option?"
I can only assume you were playing against root vegetables to be able to pull that off. |
Alien like technology as in brace, as in trenches that can't me manned yet OH trenches can. Hmmmm...
Please don't start this again......The UKF pays for their trench. That is why enemy units cannot enter it. |
Removing brace without doing anything is going to leave the british forces with no non-doctrinal bombardment options, apart from the 25 Pounders who can't kill anything and are slow to react. They would at the minimum need a HP and defence boost.
What I'd prefer is to make the Pit itself a defence with no inbuilt weapon, but the ability to deploy any on-the-field Support Weapon in it. The Pit can't be decrewed and takes damage before the support weapon does. Finally, add a Mortar. THEN Brace can be removed.
I love the UKF faction but this is a brilliant idea. It would be so much more flexible too.
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Your opponent gaining sight on your base means their teammate used a scout plane
fixed.
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That's because 325 on the ladder is not worth bragging about.
I'd be interested to see how many active 1v1 players there even are XD |
ummmm can we reduce sturmipios popap from 9 to 7..????
I don't think you understand the whole point of moving shreks to sturms..... |