@Derbyhat, i really agree with you, for some reason UKF timings are all messed up and its armor design is odd. Only with a good game secured by IS spam there is a chance to give UKF mediums some space to shine.
Somehow UKF armor has low rish/low reward balance, that makes them not appealing, cromwells are not bad at all, but they cant pull a good play on their own too, even when they are almost (in the very broad meaning of the word) Pz4 clones with smoke.
Churchills are truly safe bets because they are so durable and overall UKF is a slow paced faction. I know IRL facts never take place in balance discussions but it is worth saying churchills were outstanding good tanks.
UKF is also in a weird spot because of game timings, lategame allies often have better nondoc tools, but UKF falls short. IMO the faction itself is designed about good defense but bad versatiliy, wich hurts reactive gameplay a lot.
Comets could really use a utility/offensive buff paired with a utility nerf to churchills (to emphasize hammer tactics)
I'd be happy to start with changing the Comets vet bonuses to be more useful.
For the churchill maybe replace grenade with artillery flare? That way it doesn't simply delete at guns and there is a longer time to respond.
I think the smoke on churchill is fine but maybe could change it to an artillery smoke barrage too? On a shared cooldown with the flare. So it could cover a larger area but would take longer to call in so you can't just cheese it and reverse away.
Although I think the UKF on the whole needs revising. They're just not fun to play as imo.