Some time ago I came up with this idea on mortars:
- remove autoattack completely
- increase saturation of barrage (fire all shells in barrage in shorter period of time)
- reduce lethal AoE
- increase non-lethal AoE
What would we achieve:
- mortars now actually require input from player
- damage has more "molotov-like" effect instead of "riflenade-from-FoW"
- less instagibs
- still kills models if those were already wounded
More options - implement two types of barrage:
- saturation barrage - all shells fired in shortest time interval (used when you need burst damage)
- covering barrage - longer interval between shells (when you need to deny some area from enemy)
I don't like idea of adding suppression to mortars. It easly can become an uncontollable hell.
Sounds good+