If you wan't more specific advice on how to improve, try uploading a replay.
Other than that try browsing trough some of the guides on this forum and try watching some casts or twitch players to see how they handle brits
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Post History of Joshua85
Thread: 1v1 UKF31 Jan 2019, 13:20 PM
In: UKF Strategies |
Thread: Looking for mentor30 Jan 2019, 12:23 PM
Hi man. If this is still valid I could give you some pointers. I mainly coach 1v1s, but perhaps you will develop confidence to go that direction at some point Anyways just send me a pm and we can talk shop. In: Mentoring |
Thread: Ostwind29 Jan 2019, 13:12 PM
[code][/code]How about making it more or less like the direct opposite of the stug, with even lower penetration (so it can only hurt the lightest of vehicles) and more damage vs infantry? In: COH2 Balance |
Thread: Pathfinders need a nerf don't they?29 Jan 2019, 06:16 AM
How refreshing with a non-JLI balance post Having said that I don't think they are overperforming at their current stage. In: COH2 Balance |
Thread: [1v1] OST v USF - Jacksons won at range28 Jan 2019, 12:42 PM
np man. Glad I could help To your questions: - Are pgrens worth it? Pgrens are in my opinion the goldens standard of elite units. They have great stats, great vet bonus and great versatility through their upgrade. But they are too expensive to spam and should mainly be used to flank, whipe retreating squads or in support with other soldiers to soak up the damage. They are not necessary to get every match, but a great utility if you need them. - Do people skip light vehicles vs USF? Not necessarily, but you can if you feel like it. the 222 comes out sooner than the USF light and can cause good harrasment to infantry and m20s. The 251 with flamers is an absolute beast vs riflemen, but must be microed well in order to not be killed. If you struggle with light vehicles you could consider getting a doctrine with the panzer "tactician smoke" ability which can save your butt in many situations. - How do I cap the map more aggressively? The short answer is to be where your opponent is not, but of course that's easier said than done. It's basically about experience and game sense and estimate if a certain point is likely to be unprotected. Recon and smoke cover can be used when in doubt. - I'm used to the 5 men infantry I had a similar problem when transitioning from soviets and the solution for me was going for osttruppen instead of grens. Osttruppen are not great for agression, but once they can build sandbags and trenches they are great for locking down areas and trade cost efficiently. in fact osttruppen supported by mg's might be the most cost efficient soldiers in the game. If you still prefer the more reliable and flexible grens, then perhaps pick the new commander that allows you to upgrade them and pioneers to 5 man squads. This also significantly reduce the risk of being wiped. And remember to rebind your tactical map. This is probably the thing that improved my game the most! - The northern VP had a MG there for a while, would moving the mortar and 1~2 grens (given that I should've extra grens) be a wise option? yeah that could work. Or if you can get your mortar in a safe posistion within range, then you could move it there and barrage the mg until it was forced to retreat and then capture the point. It depends on the situation in general In: Replay Reviews |
Thread: The Shock rifle doctrine is really busting my chops.28 Jan 2019, 10:37 AM
I'm inclined to mostly agree with you. I was originally on team "seperate cooldown" for the frag and smoke grenade, but this combined with the general DPS buffs and the reduced suppression bulletin effectively negates what should be one of the most natural counters to shock troops. In recent 1v1 matches vs soviets I probably meet the Shock troops in at least half the games and most of these in the shock rifle. It usually takes units from all 4 tiers and an incredible amount of effort, micro and well-timed support abilities to beat people who are ranked 100 below myself and even then I find myself losing many of the games. quite frustrating. But I don't think it's fair to blame the balance team as I'm sure we'll see corrections in time and so much have been changed that things are bound to be a bit wonky untill the hotfixes. |
Thread: The Shock rifle doctrine is really busting my chops.28 Jan 2019, 07:57 AM
Given the current state of this patch and the allied bias, I truely wonder if they even test the patch. I mean when a patch gets released it normally takes me about ten games to start finding bugs or things that are just outright retarded. So again I ask is the patch even tested. I don't really think of it as distinctly broken, but rather something I have to figure out how to work against. Though admittedly with the state the shock troops are in now, I think it's quite powerfull that they come in a doctrine where they can get an IS2 call-in and thus techinically don't need t1 and t4 (and possibly not t3 either). I think just locking all doctrinal call-ins behind tech might do something to mitigate this issue. |
Thread: The Shock rifle doctrine is really busting my chops.27 Jan 2019, 20:53 PM
1. i have a very bad experience on caen as wher, i would suggest a veto I agree. So how do you propose to best stop it in its track? Osttruppen and mg spam to dominate on the field presence and tellers + paks to deal with light vehicles? |
Thread: The Shock rifle doctrine is really busting my chops.27 Jan 2019, 19:28 PM
Oh man I feel the frustration against especially this doctrine. It just seems that even against clearly inferior players I have to work twice as hard and utilize a much larger variety of my units to just break even against the combination of shock troops and IS-2 This doctrine in it current state will result in them not needing to built anthing other than t2 and can decide whether to even get other tiers if they feel like it and have the ressources. as for infantry counters I feel like theres not really anything in the ostheer roster that trades particularly well with the combination of conscripts and shocktroops before it has to just hard retreat out of the CQC kill zone. The sniper does a decent job of draining the manpower from the shocks, but them being 6 man squads they still don't diminish their efficiency as they would with units from other factions. Unless I absolutely break the back of my opponent in the early game it often goes in a tendency where I'm slightly ahead and steadily draining their ressources up untill the point where the IS2 hits the field and the battle just turns progressively more against me until the point where my army is no more. This has happened frequently against opponents where I just straight up had better game sense and micro, but the sheer brute force of the shocks, smoke, team weapons and utimately the IS2 lead to a decicive defeat. I've even managed to trick the IS2 into a Teller and killing it off with stugs, but because of the fuel conservation with this strat, the next one could be deployed in a matter of minutes. At this point I just straight up veto Caen, because the shock troop potential on this map is insane, but even with more open maps I feel like they are a force to be reconed with and even the smallest mistakes of loosing a team weapon to the hands of the opponent will definitively lose the game. What have you guys found to be the best strategies against the red tide of the shock rifle? |
Thread: Showerthoughts on the Riegel mine27 Jan 2019, 10:16 AM
Don't you mean the other way around? Mechanized no longer get ass engi drivers, so IIRC it's only armor, hvy cav and infantry who get mines. Or do tactical support still get ass engis in the M5? Because then I guess it's 4 for 4 allthough the last one is a late and a hella expensive way to get non-doc mines. Out of interest, what vehicles do Riegels actually kill that Tellers can't? It immobilizes the vehicle In: COH2 Balance |
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