Move out of the circle..
Build AA half-track
Put AA half-track outside of the circle
???
Profit
Same thing as p47, except p47 can't oneshot mediums on the first run. |
How about Engineer Regiment Commander's Flame Mortar barrage?
It comes at 8 CP and doesn't do shit though. |
What's bad about this is that in real life, infantry sections used light mortars to clear garrisons. It was a very deadly tool that's mysteriously absent.
Giving them a light mortar barrage as an ability is actually a nice idea |
When u say highest mid range dps do u take into account upgraded allied infantry or just base versions because with 1919 or bars i don't think so.
Double shreck is brutally costly and often 1 shootted fragile 4 man squad.Very few people use them in this way except s quad as stopgap or cover for pak.
BAR is better than stg44 at long range and worse at short, m1919 is similar. Both are roughly equal to an stg44 at mid range, and M1 rifles can't really compete with it. The double schreck is actually cheap for its performance (compared to volks schreck) and is a threat to TDs.
No one is saying their price can't be increased if buffed,But lategame against rifleblob with lmg or brit blob they can't do anything with vaunted dps.1 member loss=25% dps gone.Its just too weak in survivability terms.Lategame pzgrens can't do much vs allied vet infantry with lmgs.
LMG blobs are a problem, I agree. But it doesn't concern Pgrens alone, every faction suffers from them. If you have trouble countering them I'd suggest making 2 MG42s or a Panzerwerfer, they work wonders. No one said that blobs should be able to be countered by infantry squads alone. |
The verry idea of saying that pzgrens are better than commandos and shocks means bias if not insanity.
On the other hand the verry idea of comparing these units is not ok eather because pzgrens are stock unit, they are in some measure a generalist unit because they can fulfill a mediocre AI and a mediocre AT role which is different from shocks and commandos purpose.
The thing is that Lostheer does not have proper specialist AI infantry. And people please don't even dare to mention AGs or Stormtoops. AGs are obsolete after the first 5 minutes and stormtroops are expensive, has expensive AI upgrade (which is mandatory if you want to use them as AI infantry), and are comming in a underused doctrine, having such a poor survivability that every attack means a great risk taken. What would you know about this anyway when you have specialist squads of 5-6 men??!
Assymetric balance, no problem, but at least don't tell us that pzgrens' AI performance is comparable to shocks and commandos and even paras AI performance because this is pure bullshit.
Mediocre AI and AT? They have the highest mid range dps out of all infantry squads in the game except falls, and with double schreck they are the best infantry based AT. Saying that they are "mediocre" is just delusional. They perform exatcly like they should for their price. |
Just don't right click enemy troops, use the stop command instead and they won't dance.
With DP-28s I'd say they are one of the most cost-efficient squads in the game due to really good vet. They also have amazing utility in the form of second best nade and button vehicle. |
For crying out loud dude, this is getting more absurd by the minute. Look up my playercard, I have a whole lot of experience using PGrens and facing them. PGrens, monsters, lol? Tell me, why do we see so very few Pgrens in high level play?
They do beat commandos when they (commandos) just charge, I believe someone posted a video about that, but commandos beat them when they ambush out of cloak. They also are a million times better at actual firefights. Can't say that Pgrens are strictly better than commandos, but they are certainly awesome and cost-effective, especially vs USF and Sov. |
The Firefly may be well-balanced, but it is certainly not fun to play against. Having your P4s suddenly onshotted with no counterplay is not exactly improving the game for Axis. And with the demanding muni cost, I often find myself not building the Firefly to save for some piats or air superiority to cleanse that OKW simcity.
I don't think that decreasing reload to 8 and lowering tulip damage to 160 and cost to 50 would be bad for its design, it would remain a potent, but expensive burst damage platform while also being OK at TD role. |
The biggest problem with it is the rounds hitting the ground, most noticeable on Angoville and Langres. They just won't hit infantry at max range. 200 pen at max range is not exactly great either, considering that you need to screen its flanks with AT. Right now it just doesn't feel like it is worth it. I'd trade off the ridiculous RNG wipes for some reliability at range and a pen buff. |
Thread: Centaur4 Nov 2015, 18:27 PM
*cought* centaur does 2x the damage of ostwind *cought*
Centaur:
-better damage vs infantry in the open
-better anti-air
-better armor
Ostwind:
-better mobility
-better damage vs infantry in cover and garrison due to aoe
-better anti-vehicle (I think?)
They have their ups and downs, but I don't think that just saying something about 2x damage covers it. |