Pio have no received accuracy bonus, the sapper have a 20% received accuracy bonus.
The sapper also have access to bren guns and PIAT, compared to the flamer on Pio. The flamer is undoubtedly important but a lmg is pretty awesome as well.
Wow they actually have 0.8 rec accuracy.
That makes them crazy cost-efficient... Gonna build 2 sappers from now on in every game, they are ideal flanking troops.
Pios have the same received accuracy as sappers and they have a flamer. Sappers are kinda overperforming for cost, but not much. Increasing it to 230 mp should be good.
I agree OP. Reducing the rear armor of heavy tanks by 25% could help. This is a problem that makes mediums even less appealing in the late game which is not good.
Volks cost to 250, base rec accuracy to 0.9. Incendiary nade to sturms, sturm nade to volks vet1 (vet1 rec accuracy stays the same).
Manpower income reduction is 2 per popcap (instead of 1.5).
Fuel, muni income applies gradually as pop increases, max penalty is the same as it is now.
Obers and Walking Stuka swapped, lmg34 upgrade requires another HQ. Obers cost may need to be adjusted.
Some convenience changes to kubel (something like lockdown mode?).
Trucks now cost 150 MP and can be made at main base (build time 60 seconds), tier costs lowered by 150 MP to compensate.