Good suggestions! I could quote WiFi's "never gonna happen" and say, "why such a negative nancy?" Dunno if you've noticed but we've been consistently improving the site code since we opened a year and a half ago. As far as I know, we're the only website on the planet that shows Arranged-Team ladders, and we just added the avatar gallery and completely rebuilt the post editor and user profile page. Hopefully you appreciate this stuff?
Definitely
TBH I had thought you had bought a pre-formulated board for adaptation,where email responses are automatically written in unless you opt out. It's a tribute to your coders that they have produced a board from nothing and still achieved the same effect.
Is this why you can be more relaxed about moderation,without fear of the board being taken down for an isolated crazy post by some "Almighty" who nobody even knows?
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^ ^^
It would certainly be cheap for Relic to create.
For the French: Britz mechanics based on the Maginot Line with the Hotchkiss and the Char (K35 reskinned)
Voice acting? "How near is Dunkerque?" "I should be on holiday in the Rivieira" "C'est magnifique mais ce n'est pas la guerre"
For the Wehrmacht: vCoH Wehrmacht/Ostheer. And the same voice acting
"Very Well! Let us get this over, shall we?" "This is a nice piece of land and it is German" " This is German territory now" "Like hunting in the countryside" "Gay Paris? never a true word better spoken in jest"" I hope Francois has my coffee waiting on the Champs Elysees"
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^^
You mean 80% of the German army, not half...
The German army very immobile compared to the allies and less mobile than even the Soviets.
They concentrated their equipment in the top 20% (mobile units) and even these were still not as well equipped as the allies. Both panzer and pzG formations tend to be far below TOE and have around half as many tanks even at full strength and less artillery support than the allies/soviets typically. Most panzer divisions only had 100 tanks or so after refitting and were kept in the field until almost everything was gone.
They only significant material advantage they had vs. the Allies was their good guns (pak, panzer,etc.)
That's quite a big "only"...... Not for nothing was the main Allied battle tank, the Sherman, dubbed "the Ronson"......and the elephant in the room is the Allied Airforces. i.e. the skillz planez. The Luftwaffe in NW Europe in 1944 was pretty well butchered,leaving the OKW fairly exposed. But if you introduce Wehrmacht horse drawn armies and properly introduce Skillz planez to a greater extent, all you do is kill the game
The Soviet mobile formations (tank army, tank corps, mechanized corps) tend to revolve on a much different doctrine. They were very strong in tanks, total infantry, and artillery compared to the Germans but weaker in motorized infantry, communications, and supporting assets. ]
And you should not ignore the Red Airforce.
But this is a game,so game requirements rule
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I've always felt that the design for the British should be Germans. With the new expansion pack, I wouldn't be surprised if the Oberkommando West was a bit like the British vcoh.
I feel ill reading this. If the Wehrmacht adopt vCoH Britz mechanics,then the Good Lord help us all. It is not a faction I would pay for.
@ Raindrop
Sorry, I could not resist this
like battle at the bugle.....
Were the Wehrmacht seriously fighting at the Battle of the Little Big Horn?
Back on topic: if this game is supposed to have some kind of immersive experience,I would prefer that the West stays West,and the East stays East. It stops the ultimate craziness of say, a Pacific faction being added on another expansion, with the Japs fighting in the Ardennes...and the Wehrmacht immersed in jungle combat.....just no.....it's a bridge too far
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im against this, but not for the historical inaccuracy which most people seem to have a problem with. i just dont like what it could do to the balance.
I have a huge problem with historical inaccuracy- immersive? pardon me! - particularly given the Relic approach to CoH2, which was committed to tell a story......which remains unfinished.
The Pacific Front was a clearer way forward - or else late NW Europe campaign......or even Africa........but not this daft mix n match
And as for balance(((shudders))) |
I like it. The concept has impetus.
Good luck to you all -and thank you for working together to achieve this. |
Props to Vindi for putting up some of the best games of SNF. A sportsman all the way. Maybe he'll get roped into appearing as a co-caster for one of the future rounds? Dare I dream?
I hope so.
It would be sad to see an emerging talent unrecognised. |
Thread: Goodbye12 Mar 2014, 22:27 PM
Having a good K/D with a ACW-R in BF3 was not pay to win. It was a pretty good gun but only slightly out performed most others and even then it was still inferior to a few stock guns such as the M16A3. Having the alternative to use a ACW-R doesn't mean very much in a game about shooting people. However having the option to use more units/abilities/tactics in a STRATEGY game is pretty unfair. That would be the equivalent of something like sprint ability or knife attacks in BF3 being locked behind a expansion pack, that would be pay-to-win.
Even if they were all perfectly balanced (which will never happen btw) it is not fair if you paid to have more available choices than your opponent in a game genre that is based around making decisions. Even if by some miracle they do manage to eventually get the balance spot on in the end, they already have I wouldn't be surprised if they continue to release doctrines that aren't remotely balanced for weeks or even months in the case of the Tiger Ace. You might say "well its going to be fixed eventually" but I say look at the large volume of people that have uninstalled because of it and even some of the people that are still playing today either stopped playing for a while or had a terrible experience for months because of this business model.
Just because both players only get 3 doesn't make it fair either. You might have the same number of possible doctrine choices per game, but there are a ton of variables that will give the advantage to the guy rocking the DLC commanders. He has the potential for a stronger combination of 3, he has a wider variety of niche role units that can be fielded, and its also pretty likely that several players out there excel using one strategy repeatedly but are not very well rounded players. For example look at Vesat and CrazyTiger in CoH1. Every single game they spammed Volks with blitz nades and then Pumas. When they tried other playstyles they were only average players, but they were fairly successful doing the same thing over and over again. Now just imagine people like that in CoH2, that aren't very well rounded players, but they do excel at using one cookie cutter strat repeatedly. Except now there is a chance that the cookie cutter strat is only possible through paid DLC. How is that not pay-to-win? If you win a higher amount of games because you paid, its p2w.
If you want to sound off- and make a real point, Basilone- then let us read your peroration against Ubisoft I may be doing you a disservice- though I doubt it - but I do not recall you condemning Ubisoft for closing the servers which hosted the best patch to date for CoH1.
Unless and until I do read that from you and your ilk, I tend to see attacks on CoH2 from your ilk as feeble asides,since you seem to possess neither the intellect, nor the business acumen to identify what really scorched CoH1.
And honestly, unless and until the good ole boys get stuck in for real against Ubisoft for their attempted hijacking of the servers, I would rather you all shut the f** up about CoH2.
You good ole boys owe a signal debt of honour to Sega/Relic for rescuing CoH1 in whatever devastated form it arrived,particularly given Sega/Relic took on the original dev team to rescue vCoH.
But like I say, unless and until I am satisfied you brats can stop jerking off for no good reason, then FOFF to SC2 or wherever your lowly pleasure lies, and return when you can identify what really counts.
I assume you were rejected by Quantico? No surprise there then.
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I want Mecha Hitler DLC.
von Mecha might have something to say about that! I will not put words into his mouth, but von Mecha might suggest you re-title it NTD Hitler dlc, especially for 2v2 or 3v3
Just sayin' |
Thread: Goodbye12 Mar 2014, 18:37 PM
In a world filled with casual, dumbed-down trash, you're going to let your bunghole get poked and prodded by little nitpicks so that you stop supporting one of the few cerebral, tactical games on the market? Also, the game is freaking sixty bucks. Implying that only those "well off" can afford to make it sixty four is just silly. They're not going to sit around and expand the game and add new content based upon a tiny little trickle of post-release purchases. They have to have financial incentive to continue adding content to the game. Computer programmers are not free. You'd prefer they just issue a few bug fixes/patches then abandon it I guess. Yet you'd have no problem with a much more expensive expansion pack like those made for CoH1, even though commanders are, in essence, miniature, more frequent expansions which are priced marginally accordingly. The only distinction is that it's not opt-in. Which is perfectly reasonable as segregating those who own the commanders would lead to matchmaking problems. These guys are doing honest, awesome work and are getting nothing but shit for it because PC gamers apparently are zealous ideologues. You're going to bring about your own extinction.
Most games are released in their final state, sans fixes and improvements. CoH2 is an ongoing experience with new abilities, units, and aspects added intermittently. It is expected that those who love the game will purchase the once-a-month-or-two commanders for chump change if they see the new abilities as worthwhile.
Think of it more like a subscription fee of 4 bucks every month or two. For a game released in a stagnant state, this would be unacceptable. But keep in mind that programmers are working each month to add new facets and aspects to the game. Suddenly, you see that a subscription is perfectly reasonable, even necessary. Yet it's not even forced upon you with CoH2. It's optional. You evaluate the features you think are worthwhile on your own terms.
Basically, the argument against commanders MUST be that they should not exist period, that no new units should be added to the game, that no new abilities should be added to the game. Because asking for such things at absolutely no cost is illogical and economically untenable. And there's not much precedent for this, in this genre.
So that being the case, basically, people are riled up and angry that a game is evolving and getting new content. How irrational is that?
At any given time a few thousand people seem to be playing the game. L4D2 or some other AAA title will have 50,000+. If you think Relic are making a killing off of a few measly commanders, you are sorely mistaken I suspect.
+1. Good post.
And moving forward with your argument, I am under the impression (perhaps unfairly) that some members jumped ship before the big patch before Xmas, which transformed the early game, and they do not realise how it changed things. There is still a problem (IMO) with the mid-game, which several have pointed out and which needs to be expanded,before massive transition into tanks/arty. I do not pretend to have the answer, but I am reasonably confident that Relic are regrouping on this aspect.
I do think that some of the Commanders can now be rejigged to accommodate that objective,free or not. As many have pointed out, some Commanders are simply not worth using, and there are some basic concepts which should stay outside the Commander system.. e.g. tank traps The free Soviet Commander which Relic last released- Advanced Warfare - was a reasonably good model of how to progress without destabilising the game.
Accordingly, I remain confident now that 'Goodbyes' belong in Jurassic Park. |
I imagine the Mods have an ability to merge similar threads
http://www.coh2.org/topic/454/coh2-reading-list
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