Faust and Pak are enough. If not, its a problem of micro not unit choice. Also, if they didnt go T1 u can go for double 222 instead of a Pak |
I´d rather take Lorraine, but this is imo the second best. But either of these is way better than the entire CoH2 map poll combined. Wolfheze and Pointe du Hoc also great. Even that hedgerow maze map was cool, though some factions would be screwed there. The only map that isnt realy impresive is the one they already added |
The thing that infuriates me the most with this inability is that if the axis were to build an arty piece or the soviets, they can fire into the FOW... This doctrine should allow the howitzers to fire into the FOW but remove the airburst if it proves to powerful.
On some maps the arty doesn't even have range anyway so =/
But other arty pieces are on maps, while the Brit arty is an off map that just happens to be on the map |
Making royal artillery into a proper commander would go a long way to solving many of the Brits problems.
Currently, the only indirect fire worth building as the Brits is the land mattress. While it is decent, it serves more as area denial than anything else and is also extremely vulnerable to counter battery due to its short range. The Sexton should serve as as viable option to counter static artillery as well as break mortar/leig formations. Additionally, if it was worth building you could use it counter rocket artillery to a certain extent due to vision from the flares + a lucky shot. It should get a damage/aoe and cost increase.
The Valentine needs to be changed. As it is now, it is completely useless vs both vehicles and infantry and while its scan ability is good currently that is its only purpose. The Valentines vet 1 ability to call down supercharged rounds from the Sexton sounds cool but due to how ineffective the Sextons rounds are in combination with the Valentine struggling to even reach vet 1 due to how little damage it does makes this ability unusable. It should do more damage to allow it to vet properly as well as get an increase to the range of its vet 1 ability. As an alternative to buffing the Sextons damage/aoe, a damage/aoe buff could be give to the rounds of this ability as right now I think it is just increased range (although that is banking a lot on keeping it alive).
Perimeter overwatch is perhaps the worst ability in the game. For a boat load of munitions you can ensure that your base artillery will spend the entire duration rotating to fire at different enemy units and even then they need to be in your territory and have LOS. I don't even know if this ability is salvageable and should probably be swapped out for something else, although im not sure what.
I would also like to see a cost decrease to concentration barrage as right now 100 munitions for something that a section/sniper can do for 45 as well as firing less shells doesn't seem worth it.
Thoughts?
Agreed with pretty much everything... |
Yeah, I guess if LT tier would get AT gun, CPT tier an M10 designed to rekt medium armor (so fast RoF with low damage and pen in between the AT gun and Jackson) and Major the Jackson with lowered RoF but higher damage and pen, neither would be spammed. |
Those build orders dont really matter, both will own him.
The 43 emplacement in 1vs1 certainly not, one arty red smoke and its dead |
Yeah Volks flame Granade is somehow a problem, Penal satchel that is basically 90% guarateed wipe against mg in building is not.
The satchel timer still takes longer than a depacking of an MG, so... |
how about we standardize veterancy for line infantry to 30% 23% def for everyone?
As if there wasnt already way too much mirroring.
Especially some of the changes during this patch were already a way too high cost payed in uniqueness, for (not much better) balance |
Yeah, i miss those good old days. It could wipe OKW out of the map in first few minutes. Against wehr, while not as potent, it could still lead to a few easily forced retreats.
Another wonderful thing were flares in doorway, just waitin for that expensive fallschirmjager squad...
Also wehr sniper incediary round could wipe entire blobs.
Or five calliopes per match as USF, if you had a good teammate to protect them... poor opponents.
Yeah, theres a lotta stuff that will certainly (not) be missed. |
Is it normal to continually add Royal engineers + brens to play the lategame?
I've been trying to hold out for anvil tactics for the heavy engineer upgrade but I feel that's too slow.
Its not as slow as it is weak. The best benefit of the anvil heavy engineers is the repair bonus, but DPS is minimal. For combat purposes its just better to wait for an oportunity to get up close with stens, rather than gettin this bloody DPS downgrade
So yeah, Bren all the way |