I tried
I think if you add
-window -fullwindowto your launch options for coh2 on steam it cannot happen again
Thread: Game of the Year 20 May 2020, 22:22 PM
I think if you add -window -fullwindowto your launch options for coh2 on steam it cannot happen again In: Replays |
Thread: Vote for: Perimeter Overwatch Change18 May 2020, 17:35 PM
What about adding 3 red flares to concentrated barrage so the enemy can actually see it if he doesnt have his screen on the current flare at second 0 would make this ability a lot less frustrating. In: COH2 Balance |
Thread: Vote for: Perimeter Overwatch Change18 May 2020, 12:00 PM
I think the second option would be reasonable if the cost stays at 150 or above In: COH2 Balance |
Thread: Close the pocket17 May 2020, 21:57 PM
yes but what maps have only 1 main cutoff? and also there is a fuel/ammo cache on the cutoff at that stage 8 out of 10 times, making the stuka useless. Close the Pocket is considered as meme or toy by majority of the community and it doesnt work in 3 digit ranks or better. Smart players will always have an eye on the cutoff and protect it with a cache.. sometimes just from looking at enemy commanders in load screen alone In: COH2 Balance |
Thread: Close the pocket17 May 2020, 19:58 PM
No. In: COH2 Balance |
Thread: Map veto stats (v4)16 May 2020, 23:38 PM
Just judging by quality & gameplay, 2v2 has the worst mappool in the game I think |
Thread: Map veto stats (v4)16 May 2020, 19:21 PM
Lol @Redball, Whiteball and Hamburg being vetoed. Vielsam is pretty obnoxious though, so was surprised by the low veto count, same with General Allies.
90+% of the community are more casual players, so obviously they have by far the biggest impact on these numbers. Then it's no surprise why static and lane maps are the most popular maps I mean.... Road to Kharkov at position 2 in 2v2 lmao, I bet if you would look at top 200 players, this map would belong to the 5 least popular |
Thread: OKW vs Brits in 1v1/2v214 May 2020, 19:32 PM
this strat only works if you sit on a ton of ammo to spam the smoke nade In: Strategy Desk |
Thread: Main gun crit14 May 2020, 14:31 PM
I thought only the Kubelwagen has this feature, where a death-shot can sometimes turn into maingun crit with 1% health instead if you are lucky In: Lobby |
Thread: My last personal wishlist for teamgame adjustments14 May 2020, 11:16 AM
I would like to see some clean up in vehicle crits system. Especially with engine damage. Quite confusing, when you have two medium crits (one from mine and another one from snare) at the same time, or when you have medium and heavy crit at the same time. +1 In: COH2 Balance |
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