measured always with a phone stopwatch which I keep near me
bruh, use the ingame console
Thread: Commander Bug Abuse replay11 Nov 2021, 10:33 AM
measured always with a phone stopwatch which I keep near me bruh, use the ingame console In: Replays |
Thread: Is it time for some new 4v4 maps?8 Nov 2021, 22:57 PM
I would love to see one last map patch, there have been lots of good automatch worthy maps made since the last one. If possible just add more maps and more vetos so people can play what they want. Yeah ideally one more map patch during 2022 before CoH 3 would be nice. Think the last one we got was in 2020, feels like ages ago at this point. Unfortunately a big problem with this is that it seems like the "UI bug", also known as the "Vilshanka bug" where you lose the UI on units, is spreading onto more and more maps with every map patch, for no apparent reason at all. This is why it is kind of deemed too risky to make another map patch at this point. |
Thread: For all the Wehraboos out there27 Oct 2021, 22:18 PM
In: Lobby |
Thread: What was old CoH2 infantry combat like?27 Oct 2021, 10:48 AM
Oh man, I miss the good ol' days of CoH. I play CoH2 nearly every day since October 2013 and I don't remember this at all (WFA factions launched in June 2014) I recall that as a single schreck upgrade, the exact same that got moved to the Sturmpios later. Or was it double schreck in some test beta before launch? In: COH2 Gameplay |
Thread: USA scotts (M8A1)22 Oct 2021, 11:52 AM
+1 It's always easier to cry and blame balance instead of going back to the drawing board and adapt. In 2v2 and 3v3 there is nothing to blame but yourself for playing the wrong strat I've gone against this strat multiple times already and as OKW your best counter is to play as aggressive as possible with smoke. Either leig smoke or plane smoke. As wehr you can literally go for the old Elefant meta with double pak40 support. (Panther spam with JU87 loiter on maps where ele sucks) Another argument I hear all the time is that it's "unfun to go against". Guess what, going against the most sweaty-ass axis builds is the same, or someone thinks it's fun to go against G43 fusi blob with force retreat Offizier, p4 and JT? Or a-move gren blob with spotting scope brummbar, double pak40 and elefant. Guess the difference with these last two axis cancer builds is that you're considered a god, but as USF you're a cancer player In: COH2 Balance |
Thread: OST sniper need nerf.18 Oct 2021, 01:34 AM
IIRC it is half a second difference in cooldown, barely noticable; 3 seconds vs 3.5 aim time & wind down on first shot (the latter where sov sniper is even a tiny bit faster) are much more important than cooldown between shots, as snipers mostly have to stand up and soft retreat after each shot... especially now with the walking speed nerf after firing. In: COH2 Balance |
Thread: OST sniper need nerf.18 Oct 2021, 01:08 AM
The majority consensus on this forum was that the ost sniper is firing at larger squad sizes, so it should have a high fire rate. .... but ever since the soviet sniper became 1-man, it has the exact same stats like the OST sniper. Same rate of fire, same aim time. In: COH2 Balance |
Thread: Sturmtiger over nerfed 13 Oct 2021, 11:22 AM
It's still a viable unit on lane camp maps. Try again In: COH2 Balance |
Thread: Relics Legendary Team Game Matchups9 Oct 2021, 20:53 PM
In: Scrap Yard |
Thread: Question and thoughts about infantry upgrades5 Oct 2021, 20:56 PM
1. no need to create terminator blobs where each squad costs only 240mp 2. fair enough I guess 3. nah, coh2 has enough smoke nade CQC units now, it's boring 4. hit the dirt on a squad with 3 LMGs sounds a bit cancerous, ngl 5. Oh god, G43 Osttruppen what could go wrong In: COH2 Balance |
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