Sounds like it's fair balancing then
yes
Thread: Relics Legendary Team Game Matchups6 Sep 2021, 12:35 PM
In: Scrap Yard | ||||||||||||||||
Thread: Relics Legendary Team Game Matchups6 Sep 2021, 11:57 AM
Somehow I won this after 45 minutes by making the rank 80 ragequit after 25 minutes Oh, the search time was 1 minute btw In: Scrap Yard | ||||||||||||||||
Thread: Nerf "Encirclement Doctrine" Axis. BROKEN2 Sep 2021, 13:15 PM
You can see in the loading screen if your enemy has that commander equipped. If it is so broken OP, why don't you spend 1 minute with engineers to build a cache AND barbed wire around the capping circle, and maybe even a bunker? Stormtroopers cant do anything vs that fast enough. And if you are telling me now that it's the TANKS that neutralize your cutoffs on whiteball and redball, then your team is just complete trash. In almost 7,000 hours I've had the ability successfully used against me once or twice In: COH2 Balance | ||||||||||||||||
Thread: I don't trust the official balance team.28 Aug 2021, 13:08 PM
Please, for the love of god, stop using that site for 4v4. As a 4v4 tournament player I can guarantee you that arranged team vs. arranged team in 4v4 is completely balanced or depends on the map. Random 4v4 automatch is a shitfest of monkey apes that cant deal with the tech tree of USF and soviets. For example soviet t1 players that get rekt by blobs and tank rush because they dont know how to counter it without a HMG or AT gun. Same story with USF tech tree as HMG and AT gun + packhowie are kinda mutually exclusive. Both axis factions always have MG, AT guns and indirect fire no matter how they tech. I have seen it sooooooo many times now on playercards where someone had 60% winrate as axis but 40-45% winrate as allies because of this (ofc the player was just bad as well) Oh and there is also the 4v4 matchmaking. We (a lot of 4v4 players that I know & myself) have a saying "Do not search allies 4v4 in dead timezones, only in EU afternoon time. You will always get unwinable games." In: COH2 Balance | ||||||||||||||||
Thread: Wehrmacht halftrack reinforce in enemy territory.27 Aug 2021, 16:32 PM
What is happening lately?? Few days ago a guy who claims the British Centaur has suppression, "hence Ostwind should get the same", and now someone who says that only the wehr HT can reinforce in enemy territory. Do people not even bother to check or test anything before posting? Patch support will end soon anyway, then the whole balance section in the forums can be closed down In: COH2 Balance | ||||||||||||||||
Thread: imagine winning on north spawn this map26 Aug 2021, 22:05 PM
in the newest CELO version there is a . (dot) behind the number if it's an arranged team In: Replays | ||||||||||||||||
Thread: imagine winning on north spawn this map24 Aug 2021, 22:28 PM
prideposting a win as arranged team vs randoms In: Replays | ||||||||||||||||
Thread: Surrender vote is broken23 Aug 2021, 12:08 PM
And look at the bright side: At least this did not happen to you In: COH2 Gameplay | ||||||||||||||||
Thread: Surrender vote is broken23 Aug 2021, 11:23 AM
After 30 minutes or so, only 2 votes in 3v3 (and 3 in 4v4) are required to surrender the match. It is dumb yeah but intended by Relic and won't be changed at this point. In: COH2 Gameplay | ||||||||||||||||
Thread: Ladder ranking, player features22 Aug 2021, 17:29 PM
Hi to all. Honestly I would say your ladder here is 99% accurate already. In the 500-100 cell I would simply change the boundary from 100 to 50, so it becomes 500-50. 500-50: ... but they lack of a fast enough micro speed (hence losing units too easy) and don't use maximum tryhard meta army compositions (build orders) 10-50: ... they only lack the last tiny bit of perfection and sharpness when it comes to unit preservation and unit positioning, but they are still capable of beating the top 10 In: Lobby |
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