It isn't, else they'd have removed it ages ago.
then the 50cal crew needs to get an additional RA bonus on retreat at least. On the soviet 6men crews this would be too dangerous
Thread: USF “problems” (mine at least)22 Jun 2019, 18:12 PM
then the 50cal crew needs to get an additional RA bonus on retreat at least. On the soviet 6men crews this would be too dangerous In: COH2 Balance |
Thread: Random Teammate stories22 Jun 2019, 17:46 PM
For someone who plays random teamgames on a regular basis, it's really hard to choose 1 randumb story as your favorite as I could tell hundreds of them. I remember once I had a rank 7000 USF teammate who built nothing but fuel caches and early weapon racks unlock (0 riflemen, 0 rear echelons). Then when he got pushed back to his HQ he instantly ragequit after 5 minutes. I wasnt mad at all since I know what I have to expect with random teammates but sometimes it's still surprising how some individuals are playing coh2. In: COH2 Gameplay |
Thread: USF “problems” (mine at least)22 Jun 2019, 13:50 PM
I do not agree on Riflemen, I think it's best to just not change them anymore. Their vet 3 RA and accuracy already got nerfed. I agree on everything said about .50cal. I think 50cal, maxim and dshk should have their death-loop on retreat removed if that is even possible. 57mm AT gun would be overbuffed with this change I think. If Jacksons are bad, then USF is bad in teamgames. Have fun trying to use bazookas and AT guns vs panzerwerfers, stukas, brummbars, KTs etc etc There are also maps where you cant flank the elefant, hence Jackson can be useless on those. I would not change this unit even if it is indeed very strong. Maybe a slight movement accuracy nerf is ok. In: COH2 Balance |
Thread: I SHOW YOU BRITS POWER20 Jun 2019, 21:18 PM
In: Replays |
Thread: Numeral Veterancy Descriptions - English Localization Mod19 Jun 2019, 22:40 PM
Is there an updated version available? +1 |
Thread: What do you find Un-fun about coh2?19 Jun 2019, 16:41 PM
- Sniper gameplay (Sniper war or dealing with an enemy sniper) +1 In: COH2 Gameplay |
Thread: What do you find Un-fun about coh2?19 Jun 2019, 15:52 PM
I totally agree, Im not a fan of 10-20 minutes matches either like it was the standard in CoH1 or used to be in CoH2 In: COH2 Gameplay |
Thread: New allies commanders19 Jun 2019, 15:50 PM
The soviet and UKF ones are useless in teamgames but they seem viable in 1v1. The USF one seems to be the exact opposite... viable in teamgames but bad in 1v1 In: COH2 Gameplay |
Thread: What do you find Un-fun about coh2?19 Jun 2019, 15:35 PM
agree, the squad AI in vCoH gave me cancer In: COH2 Gameplay |
Thread: What do you find Un-fun about coh2?19 Jun 2019, 15:33 PM
kinda funny cuz from many 1v1 casters you hear that they think everything has been nerfed too hard and thats why most 1v1 tournament games last up to 1 hour in their opinion. In: COH2 Gameplay |
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