Encirclement will probably not be change much expect breakthrough. Commander itself is design around last ability and without huge reshuffle abilities and their performance i don't see any window. Probably it will stay as it is.
CAS on the other hand is generally a fine commander. All his abilities are in good spot from performance perspective.
1. Stuka dive bomb great to kill arty spam. After it was removed from elefant commander it's left only in 2 commanders. It should stay
2. CAS single pass - great to deal with tanks, or rocket arty behind lines.
3. AI pass - great to deal with blobs. Very underused
4. Supply drop - after removing it from Lufftwaffe it's the only commander with this ability. It helps to gather more ammo for other abilities
5. Recon - removing it from a commander would be a huge nerf because it combines great with AT strafe and stuka dive bomb
Officer was added only in a luffwafe commander and we don't really plan to move also to CAS. Officer also has a AI pass as his ability so we would have to replace it. Don't see a need to do that if i'm gonna be honest. Commander recently is rarely used but in my opinion I don't see him as anyway weak or in need of total revamp or any swaps. Need some skill and prediction to call those abilities but if you time it correctly i can highly pay back.
Fortify armour doctrine will be looked into because combination of hull down and command p4 aura is very very potent.
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Post History of Stark
Thread: Commander Update Beta 2021 - Ostheer Feedback11 Apr 2021, 11:46 AM
In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback3 Apr 2021, 21:44 PM
There is an idea to make option 1 but as an upgrade so player won't be able to get spotting scopes in the same time. We will see. Thing is that Riegel is left only in elefant commander. Combine it with anything else may buff elefant commander which we would prefer to avoid. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback3 Apr 2021, 09:02 AM
Stormtroopers are already in 3 commanders. Jeager command squad only in 1. That's why we decided to add more rare unit. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback3 Apr 2021, 08:59 AM
Just FIY mark target for command p4 doesn't increase damage so it doesn't make a deadly combo with Elefant. It only reduces armor (should be good vs heavies when you go T3 with p4s/stugs) and increase chance to hit the target. We decide to add light artillery barrage rather than OKW tank commander off-map so it couldn't be so deadly and it won't be use to destroy abandone teamweapons. Smoke shot should help in advancing your infantry, blind enemy mgs etc. just like cromwell and comet do. It should share the cooldown with panzertactician. If not then it's a bug. At the end if CM P4 will be overperforming we might resign from 1 of those abilities and also how passive buff will work with stuff like hull-down etc. About the Rigiel mine, we think how we could marge them or spread them across other commanders. Any idea would be welcome. - Reduce the CP requirements for smokebombs to 2CP to bring it in line with the OKW ability It's a bug. It should be 2 Things that still need to be done: We already move critical repairs from OKW elite armor. I think we shouldn't mix too many abilities between OKW and OSTHEER because we loosing the diversity of those factions. For assualt grens - their sprint from the start gave them big advantage above all infantry, which allow them to win all early fights, it was fair to lock it behind BF1. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback1 Apr 2021, 20:55 PM
It will be change to 250 ammo. 300 ammo it's a bug. In: COH2 Balance |
Thread: 64 Bit Update Bug Reporting13 Feb 2021, 23:07 PM
All textures become black when victory screens shows (happened once only). In: Lobby |
Thread: [Winter Balance Update] Bug Reporting9 Dec 2020, 20:21 PM
Emmmm,OKW IRHT can call recon plane It's intended. It's additional sight option for a unit in a narrow maps with a lot of sight blockers. Plus it allows it to spot the snipers/cammo unit. It was written in the changelog but not pointed out. In: COH2 Balance |
Thread: [Winter Balance Update] UKF Feedback9 Dec 2020, 20:20 PM
Without specific number how would you design Raid Infantry Section upgrade? In: COH2 Balance |
Thread: [Winter Balance Update] USF Feedback1 Dec 2020, 10:20 AM
Futhermore in test matches with mode in almost every scenario Riflemen got their AT nade earlier than vet1. Those changes are a well deserve help to rebuilded riflemen later in the game. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback28 Nov 2020, 10:47 AM
Sandbags longer build affects only when you capture neutral territory so if first 5 min of a game. Later it doesn't matter becouse you have to decapture and recapture territory. Ostruppen can build sandbags only via commander at 1 CP when most of the map is already split by the players. In: COH2 Balance |
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