Old abilities:
(0 CP) - Air-Dropped Medical Supplies
(3 CP) - Supply Drop Zone
(4 CP) - Reconnaissance Overflight
(6 CP) - Incendiary Bombing Run
(12 CP) - Stuka Bombing Strike
New abilities:(2 CP) - Prepared Defenses
- Infantry can construct sandbags and wires. Pioneers can construct trenches and 20mm Flaks.
(2 CP) - Weapons Crate Drop
- Drops a weapon crate for 60 munitions.
- Gives 2 Panzerbüchse 39 AT-rifles if picked up by Pioneers or Grenadiers.
- Gives Stormtrooper MP40's, -5% RA and smoke grenades if picked up by Panzergrenadiers.
- Cannot be picked up by officer (he's too snobbish).
(2 CP) - Luftwaffe Liaison Officer
New 5 men squad that scales with tech:
- Costs 280/30 manpower, limited to 1.
- Arrives with 4 Kar98k's and a Luger. Squad has Grenadier stats, veterancy and retinue.
- Can order a Luftwaffe Med Crate for 15 munitions. Heals and gives slight combat buff in radius.
- Unlocks Reconnaissance Pass (not overflight) at vet 1. Costs 35 munitions.
- Can upgrade to 2 FG42's for 60 munitions once T3 has been researched.
- Unlocks Incendiary Bombing Run once T3 has been researched.
(3 CP) - Support Weapon Drop
- Costs 250 manpower and 50 munitions.
- Drops a Mortar and a Pak.
(4 CP) - Tactical Movement
- Same as usual.
Explanation:
- Heavily favors early/mid over late game by providing strong infantry-based utility.
- Trenches can only be made by Pioneers (in contrast to Osttruppen and Defensive Doctrine).
- The weapon crate drop is mostly meant to give your Pioneers AT-rifles, but you can also give AT-rifles to Grenadiers in a desperate situation or give MP40's with smoke nades to Panzergrenadiers if it fits your playstyle better. The RA bonus is to bring MP40 Pgrens in line with MP40 Storms.
- The Officer offers a unique set of abilities and becomes a hard hitter once FG42's are upgraded. The name of the squad is derived from "Fliegerverbindungsoffizier" or Air Liaison Officer.
- Supply Drop Zone removed, because it's too map dependent and can drastically alter a game by shaving off 2 minutes off tank timing without requiring much player input. Its removal is what allows the other abilities to be made better without turning the doctrine OP.