Bad change imo. I understand the intention but this makes MedTruck way too convenient especially in conjunction with the earlier Ober, Hetzer and Ostwind timing. It also takes away decision making which is generally a bad thing imo. I feel like the obvious solution would be some kind of tech split (I'm too lazy to come up with the details atm).
The point is to make healing (and possibly ISG) more accessible. This doesn't require the removal of the additional medic cost if you just introduce a sidetech for the Flak ht. This could also be a way to allow OKW to get earlier fausts and MGs which would extend their flexibility. This change here doesn't really change much about the frequent critiques regarding OKW.
First part: agreed.
Second part: making healing more accessible should be the main goal. MG34 could also work to increase early game variety. Earlier LeiG maybe if it's not too broken in bigger gamemodes. Main reason a Mechanized player would want to backtech to a LeiG in 1v1 is to counter FHQ, but they could also just chuck some flamenades into a building now. Would add some more worth to backteching to it though.
Fausts might be a bit too much.
Several Problems with this:
A. Reducing player decision making. Stumpio will end up being upgraded with both the vast majority of the time.
B. This doesn't encourage double sturmpio builds. If you want to encourage double Sturm reduce their price slightly in addition to the pop increase and make Schreck and Sweeper mutually exclusive. This way opening involving 2 Sturmpios might actually become somewhat common.
C. The Schreck change will make the Flak HT overpowered. Flak HT has one of the strongest shock values in the game instantly forcing retreats even against squads in green cover. An ATGun is a must against it to keep it away but it barely threatens to kill it due to its cheap smoke ability. The big disadvantage of the Flak HT so far was its vulnerability to light vehicles. Covering it with fausts and Rak is very challenging in the live version. However now that both the T70 (reload nerf) and the AEC (timing nerf) have lost potency against the FlakHT it will be even stronger. Add to that the additional coverage by the schreck (1 Schreck makes a HUGE difference vs LVs when they are diving early mid game) and you end up with a broken unit.
I thought the same first, but if non-mutually exclusive Schreck is the only big buff for Battlegroup-first strats it can actually work very nicely. OKW does need a midgame buff, which makes easier access to AT for Battlegroup and easier access to healing for Mechanized obvious directions. Anything more would be over the top.
For Mechanized it would be very hard to fit it in on top of the med crates and weapon upgrades.
I'd say, wait this change out and see how it goes.
I love the Schwerer change with regards to the new Ober timing. However I think Ostwind and Hetzer rushes are too quick atm. They are also very cheap manpower wise due to the low Schwerer cost. I think the Hetzer should just go back to being locked behind the Panzer Authorization because of its potency against armies that rely on Infantry base AT. The Ostwind issue could probably be resolved by reverting the battlegroup change (see above) and possibly increasing its build time.
I think the earlier Ostwind/Flamehetzer could work, but it's incompatible with the current Medic swap for Battlegroup.
If Battlegroup had the same cost as in live, then it could be judged more fairly if any further adjustments have to be made, like making the base Schwerer a bit more expensive or moving some Flamehetzer performance behind vet.