Hi.
I've had it with tanks in COH2! They're total #$%&! So... The idea is as follows. Just a sketch. If you are the modder and you find this idea interesting, do it any way you like, of course. It's just an idea. But it's a good one! Because it's simple.
So. We build a panther in COH2, pay a "#$% ton of fuel and MP for it, and.... it can't kill infantry.... Really? A 50 ton tank with 2 machineguns and a very long barrel can't kill bloody infantry? Just like in real life, rihgt? Wrong. Have you seen the movie Fury? Yeah, tanks could shoot smoke shells, AT shells, HE shells. All of the tanks that had sufficiently large barrels!
So... Make it real! Just tanks. Nothing else. Just tweak tanks a bit!
How? Give all mediums and heavies smoke shells, AT shells, HE shells. Make the ability toggle, or three buttons, be creative. Make tanks more expensive then, I guess.... Be creative again! Just make tanks tanks!
Tanks prolly more expensive, maybe one shell=1 ammo, maybe supply HT.... But just make tanks tanks ffs! Not some limp biscuit!
If there's a modder among you who feels this would be a great idea, please -- do it! It's a good idea...
K, thnx, bye!
Well, for one, Fury isn't a realistic movie, and nobody should compare hollywood to real life.
Two, yes, all tanks could fire HE or AP, however, the longer the gun, the worse the HE performance. The higher velocity the shell is expected to travel at (fired from long barrels, for example), the thicker the shell walls have to be, and therefore the less room for explosives. The Panther was not known for it's anti-infantry capabilities -- it's high velocity main gun was much better suited for engaging hard targets. Additionally, Sherman crews preferred the stubby guns compared to the longer guns because of the better HE performance. It should be noted that a tank's primary role was not necessarily only to fight other tanks, however tanks like the Panther were specialists, specifically designed to counter the Russian heavy armor on the Eastern front.
Another thing is that tanks have notoriously poor visibility, and even though they technically have multiple machine guns, they are nowhere near as effective as dedicated machine gun teams due to the very limited arcs of fire, difficulty in target acquisition, and tunnel vision when using the tank's optical sights. That's assuming the hull gunner and coaxial. The pintle mount is pretty good against infantry.
Not all factions regularly used smoke shells. Americans and British used smoke shells, Germans and Russians didn't really. Russians seemed to almost not care about armored smoke defenses at all until very late into the war or after the war, while the Germans relied on smoke dischargers.
While I'm not disagreeing with you that tanks should be able to decrew and change ammo, it would be a very large balance change and the folks at Relic won't be too keen on taking a DLC faction-exclusive characteristic and giving it to all factions because it would alienate people who did pay for the DLC as well as (more importantly) less people willing to buy the DLC ($$$), so it would practically never make it into automatch. Plenty of mods already give USF-like crews and ammo switch abilities to all tanks, although they also change a lot of the other aspects of the game in which it almost doesn't feel like CoH anymore.
A final note to end on is, if you were looking for historical accuracy (which, btw, you would need to first learn about some more
