Volksgrenadier MP40 upgrade
The intent of this change is to allow players to designate support squads that will help a player advance their squads. Volksgrenadiers trade their powerful MP44 upgrade in order to gain smoke and a normal grenade.
I think the MP40 upgrade is a bit strange. Although this might be overstepping some scope issues (being applied to Volks/Sturms in general), I'd like to suggest some changes:
Nondoctrinal: Volksgrenadiers get their standard HE grenade back, and Sturms get their vet 3 stun grenades (super under-used, nobody will miss it) replaced for a standard smoke grenade. StG44 package also gives one MP40 to reduce the far dps of the squad while improving near dps, giving the squad a more clearly defined CQC role as opposed to a "better at everything" upgrade.
andpleasefortheloveofgottimhimmelreplacethatuglystg44iconwiththisone
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...which is closer to this vanilla icon
anyway.
Doctrinal: Firestorm doctrine's assault package (still 5x MP40s) allows Volks to throw Molotov cocktails (with normal grenade animations/windup)
OR a blendkorper smoke grenade that share a timer with the standard HE grenade, mostly because incendiary grenades simply did not exist. The Molotov/Blendkorper ability replaces the Panzerfaust. Both of these grenades do DoT like the flamenade, are appropriate for the urban combat theme of the doctrine (one of them also acts as smoke), and finally has the added benefit of actually
existing. If Blendkorper is too powerful, Molotov + StunNade or Smoke Grenade can work.
Also, I have some assets you may find useful:
Opel Blitz truck
The intent of the opel blitz truck is to allow players to have a mobile reinforcement option, which OKW normally lacks. This will hopefully favour both MedHQ and MechHQ openings, and it will allow the doctrine to press its aggressive playstyle.
Although a commendable goal, there are a two issues with this approach:
- Lacks a skin for OKW
- Essential part of aggressive playstyle locked behind a doctrine
A minor gripe for some, but a major immersion breaker for others. As it stands, the best skin for OKW would probably be the Panzergrau skin, since the sWS halftracks seem to rock a darker version of Panzergrau. Preferably Relic can simply make a unique, darker Panzergrau to match the same shade as the sWS (shouldn't be too hard, anybody can toy with the brightness and color balance settings). That said, it should be easily fixable, Relic willing.
I've said it before, and I'll say it again. The Stuka zu Fuss HT has
animations for holding squads that can fire out of it. Simply lower the unit cost (to maybe 50 fu?), give it the ability to ferry 1 squad, and lock the Stuka barrage behind a muni/fuel/both upgrade. This would give the whole OKW faction a forward reinforcement platform and a transport from MechHQ and promote both diversified openings and its aggressive playstyle. There are also some unused troop transport voice lines which would be nice to hear.
On the Opel Blitz, to reduce overlap with the transport Stuka, can carry 2 squads instead of 1. Additionally, as opposed to the halftrack which should reinforce everywhere, should only be able to reinforce via the same requirements as the USF ambulance. It should also be able to drop healing kits as well (less tax on Sturms)
OR lay Riegel AT mines (in this way it closely resembles the Muni HT from vCoH) allowing the doctrine to invest in Hetzer/other light vehicles while having something bigger to deter armor.