Couple things to point out:
222's armor is laughable right now and it certainly does not overlap with the Luchs as much as you might think. Even after the armor buff it remains vulnerable to some MGs (.50 and DsHK)and more vulnerable than the Luchs is to AT rifle fire. OKH lacks any light armor other than the 222 and 251 and both of them can be dealt with via prolonged small arms fire. I support the buff because it gives the OKH more build diversity.
They specifically said that they were having trouble forcing the Soviet 120mm mortar crew to decrew at 2. I'd honestly like to see it keep the 1-man decrew but make it unable to retreat.
I hate the Soviet sniper change, mostly for faction flavor. I agree that snipers in general were overnerfed, but I think the light vehicles having bonuses versus snipers is long overdue and is a good thing. More options is good in this case, as snipers are usually well-microed and behind a protective screen of infantry or MG.
The reason why ML-20 was replaced with B4 is that B4 has a direct fire shot for antitank duty, essentially making it the closest Soviet equivalent to the Pak43. Is it still a meme unit? Definitely. But does it fit the theme more? Also definitely.
No other faction has free grenades right off the bat. Everyone needs to side-tech for grenades on Allied side. Would like to see grenades and faust unlocked with an undeployed sWS HT instead of deployed HQ. Also Volks firenade (and many things fire-related) are cancer and didn't actually exist IRL. I'm aware flame rockets and bombs existed for Axis, but can't find any evidence of flame arty for Soviets and flame mortar for Axis.
Panther did not get nerfed. If you've played OKW before you'd find that they can get their Panthers faster. Early(ish) OKW Panther + 5* veterancy with faster RoF is blatantly OP. Enjoy the Panther buff. StuG nerf is well-deserved and Tiger is far from "a shitty unit" because of its health durability and generalist nature. If used in combined arms warfare it can do a lot.
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