What? Why not? You can take down part of opponents DPS while his squad is out of cover and trying to get into its effective range.
Taking down some enemy from the distance does not mean cheaper reinforcement cost, nor it can avoid bullets and explosives.
And It's not like Grens always fully equipped with lmg42 and waiting its foe behind covers... |
that is true but at the same time you're unit is not in harms way like conscripts or panzer grenadiers or any other close range unit that needs to close the distance especially early in the game and when grens get lmg, yes they are certainly prone to squad wipe however squad wipes normally happen later in the game
if it were up to me there would be no popcap but i understand why relic have it
Yes, squad wipe happens more at the later game, but Grens are more easily get wiped because of small size of members. Also they pay more reinforcement than any other backbone infantry, even before they get lmg.
And, that's not what the patch note explained, but oh well. I can understand your opinion. |
Relic says the T-34/76 was meant to have superior AI to the Panzer IV, yet it's inferior in every single way.
We can Relic to have better AI with more cost. But I'm not sure Relic would do it since Relic sent it to last tier and cost even less then before, recently. |
i agree, the fact that you're not taking the same losses as most other factions due to the ability to keep grens at range i think if you're going to keep the price at 240 then the popcap needs to be higher
Being more effective at range does not mean it bleeds less then other factions, considering the fact that more squad wipe can happen to Grens. This unit is not like Obers. |
Don't try to fix what isn't broken.
Grens pop is fine.
They are most cost effective squad in the game, greatly outclassing conscripts once you can afford LMGs.
It's Relic who did fixed what isn't broken. So why not?
They might get high firepower, but it is paid with their survivability and high reinforcement cost.
I think this is different matter. |
How about don't fix what ain't broken?
How about... make Relic feel responsible for what they said?
I'm doing this because they never gave any explanation. |
The reinforce costs have a clear relationship with the overall unit cost. Essentially, you can reinforce for 50% of the MP to buy a new unit fresh.
Thus, Rifles are 280MP for 5 models = 56 MP/model new, 50% discount for reinforce = 28
Conscripts are 240MP for 6 models = 40 MP/model new, 50% discount for reinforce = 20
Grens are 240MP for 4 models = 60 MP/model new, 50% discount for reinforce = 30
So I don't expect you will see any change in reinforce costs separate from a change in the unit cost.
Never said to change the reinforcement cost
Feels a bit unreasonable unless they get lmg but whatever |
And the game still works and is in a relatively great state of balance!
Nothing to change here.
If you think like that, you don't have to update your game, ya know |
well i rather want relic change something else, this is like lowest priority thing they should look at.
USF need rework, and 50call need change, Quad need some balance, many many things in the game need address. 3 pop is not nearly as important, under the fact most games you can't reach full pop.
That's right, buuuut it's not hard to change this thing.
And this is a Relic's simple mistake, why not?
(Unless Relic give us a further explanation about this pop cap) |
Hmmm... hmmm... hmm....if it is only -3 pop cap then why are you so interested in seeing it changed hmmm....?
Because I don't like Relic forgetting what they said and nerfed.
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