General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Remember this stuff from my childhood as well. Getting those tubes filled with all the parts and then building them was awesome as well as the ensuing action adventures I had with them. I even still have the 1st movie they made, Bionicle: Mask of Light and I remember renting the old gamecube game from a local blockbuster too. The game, the toys, the story they were all great.
I still remember much of the names of at least the 'species.' I just remembered, I think I still have the first movie... on VHS. VHS... When is the last time you heard that. I am getting old.
Ambush camo does NOT do the same thing for pgrens, because the camouflage characteristics are different.
If stormtroopers lack identity because of overlap pioneers, but pioneers lack identity because of lack of damage, then how can stormtroopers identity be taken by pioneers who have no identity due to lack of damage?
If your goal is displacement then they will have the same effectivity, except that bundled grenades do not deny buildings....
If reference when you said in wait in camouflage yes it is the same.
I said pioneers need a buff. This would cause overlap.
Bundle grenades are great against buildings, what are you talking about?
If stormtroopers deserve a buff, so do partisans, or you could just Learn to use them in their intended role.
Partisan do need a rework. What I have been saying is that stormtrooper's intended is overshadows and outclassed as well as that they are poorly designed.
Actually this scenario can occur far more then you seem to believe. You use the stormtrooper for capping or decapping the enemy cutoff, fuel or victory point, and then plop it there a minute or two for the inevitable recap. This is not an uncommon tactic with ambush units.
You claim that pioneers and stormtroopers overlap, but somehow royal engineers and commandos don't. You mentioned commandos can get brens, well so can royal engineers, albeit weaker variants just like pios have weaker mp40s then stormtroopers. As already mentioned, conscripts and combat engineers is far more egregious in this regard, yet nobody is complaining about how those two have literally identical weapons.
If your goal is just to force the enemy to reposition, incendiary grenades do just as good a job as standard ones, except that incendiary grenades can deny buildings while regular grenades wont.
Then ambush camouflage would do the same thing for pgrens, probably better with their better range.
As I said, Pioneers need a damage buff, thus lack of identity. Royal engineers have a better target size and have a non-doctrinal size increase.
Bundle grenades would, again Pgrens do the same job but better.
No noticable issues at all if im honest, every game now and again I will get stutters where the game freezes for a couple of seconds but everything was resposive in that game.
Sort of meant ping which can be hard to determine. Were your units following order immediately or had a fraction of a second delay. Testing in a skirmish match has no delay but say the host was on the other side of the world, action become delay. Example: you order the mine to be canceled, but the command takes 500ms to get to the host and the mine is complete. Would the mine do nothing? Or would disappear? Or would it explode? I do not have the means to test this.