Update on doctrines
Artillery overwatches and other artillery actions that causes a Map Circle now are a slightly darker red to show the difference between them and Airstrikes. Zeroing arty now has a map circle
Encirclement
As much as I love Encirclement. In most situations, it is usable. Originally, the doctrine did not have camouflage and instead it had sprint. This ability was one of the most useful abilities in the game and not map dependent.
Any sort of buff to the concept to of close the pocket in order to make is more applicable can easily make the doctrine overpowered. As much as it pain me, this needs to go.
- Ambush camouflage no longer has sprint for all doctrines
- For Encirclement Ambush camouflage is replaced with sprint
Sprint is available to all infantry units plus mortars and HMGs
Sprint's duration increased to 10 from 5 to match Fire Up and Oorah.
- Stormtrooper's camo reverted.
- Vehicle breakthrough reverted. Cost is 50 munitions and duration increased to 60 from 30.
- Breaking the supply line now will always kill cashes and neutralize points.
This will make the ability like throwing a satchel but as a commander ability
Cost reduced to 50 from 80
- Close the Pocket is still the Command Panther.
These changes will make the doctrine focused on mobility and the act of cutting off instead as a I win button for when you do cut off the supply line.
Festung Support Lehf 18 replace with sprint
-doctrinal overlap
Anti Infantry Tactics
Anti infantry as mentioned before, this doctrine has a huge number of overlaps with other doctrines. This doctrine has been reworked and is the following.
- 0cp: Kv1
- 0cp: Kv8
- 2cp: Dshk
- 3cp: Scorched Earth
- 4cp: Recon
Shock Army
Do I really need to explain?
- 2cp: 120mm mortar
- 2cp: shocks
- 10cp: Red Banner T34-85 tanks
-2 T34/85s with the red banner skin
-600 manpower, 250 fuel
- 12cp: IL-2 Loiter
- 13cp: Soviet War Machine
-200 Munitions
-60 second duration
-up to 3 lost tanks are replaced with t34/76
Soviet Industry vehicle crew repair replaced with Soviet War Machine
-doctrinal overlap
Non doctrinal changes
Capture points no longer provide sight
Capture points now show their state when captured.
Opel Blitz
-setting up in standard points affects the entire team. Fuel points and munition points only effect the player.
-reduced the income from standard point by half
this because of the fact that opel blitz act both and munition cash and a fuel cashe income.
-sectors are locked down while set up.