You would have to change map design entirely to fit this new mechanic.
I was playing elite mod for a while and got 2nd place in a B bracket tourney so here's my thoughts.
There's a reason why Dow2's eco works. There are no cutoffs, only Requisition points mature, and requsitions feeds into power which is the "fuel" of the Dow2. There is no requirement in getting resources other than capturing a point in Coh2 but in Dow2 you have to invest 125 + 3x100 requsition to get a fully operation power farm which the enemy can bash. Dow2 is all about aggressively decapping and destroying power farm to set the enemy back and there's a lot of mobility offered in that game not present in Coh2. That system wouldn't work here because inherently some points will never get decapped in coh because there's not enough movement mechanics to support such a play.
There is potential for more mobile units. Kubel, M3A1 Scout Car, WC51, and Universal Carrier all could take another look at. I have a video being rendered right now how to balance them, but it could become mobile capture, support, and flanking units.