Can you give an example or something? I know that when I tell a tank to shoot a target it wont switch targets until it's dead, out of range, or you tell it to shoot something else.
Actually, that very same example, except he does switch targets. One of us must be mistaken. Probably me about the range, then? But I've seen it happen even when the other was clearly in range.
I will copy paste well-reasoned / high ranking player / knowledgable person suggestions / examples here too if they respond to thread / I see them post or talk other places about underpowered things.
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My nooby suggestions and examples of things to buff.
Strategic diversity makes a game fun and interesting.
BUT there is danger!
Buffing could lead to new overpowered things, as we all know, and they'd centralize the meta around themselves.
I respond that
If something is unworkable (bad design makes something frustrating, or if it's so difficult to balance that it's always either overpowered or underpowered) then it should be changed to something that is / removed (or I mean leave it in but why tho).
This goes hand in hand with the sentiment that buffs don't always have to be quantitative. If something is fragile balance-wise, then we can add a little qualitative buff in a different way that wouldn't affect the rest of the unit. For example, SU-76s have a neat unique barrage ability that doesn't affect their role as an AT unit, and can in fact obstruct them, and gives them a little more versatility, and makes them fun and interactive all-rounders.
Also, what about different skill levels? What if something comes at the benefit of strategic diversity in one level and a detriment in diversity in the other?
I respond that
Since making informed decisions only happens at informed levels of play, one should only look at said high levels when attempting to measure the actual worth of a unit, ability, commander, etc.
With all this in mind, it should be easier to iterate rapidly and bring the game to a more pleasurable state where there aren't as many worthless units or abilities
Viable artillery means unfun poor design bs wipe machines in 1v1.
In 4v4 they're inherently stronger and less frustrating because so what if you lose your blobs you've got teammates and will eventually transition into full armor anyways OpieOP
So, no, they don't need looking at now.
If this is Pepperidge Farms, it's likely a better map for it
Scratched, it'd be nice if you separated the map out so it's easier to distinguish. AND (see below)
idk about everyone else but ive been having quite the time!
wait you said gold never mind then.
PUT THAT IN A SPOILER MANG I BET SOMEONE SOMEWHERE IS DRY HEAVING BECAUSE OF THIS...
... SACRILEGE TO THE NAME OF GOLD
#PeterSchiffWasRight #InvestInPreciousMetals #EndTheFed #RemovePyriteYouAreNotRealGold