REALLY ? why the fuck my JT keep moving god hate me? I have a different JT from the other
It has to load the round first after clicking the button.
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Thread: Jagdtiger Balance for 3v3+15 Apr 2016, 14:47 PM
It has to load the round first after clicking the button. In: COH2 Balance |
Thread: what is the BEST all around BRIT commander ?14 Apr 2016, 18:13 PM
Mobile Assault obviously. In: UKF Strategies |
Thread: Jagdtiger Balance for 3v3+14 Apr 2016, 16:28 PM
Who cares, horde of stugs far better and factions are not symmetrical. JT could be a problem, but it should be a problem, allies already have far superior midgame, why axis should not have superior lategame? The idea of losing because you ran out of time and entered the lategame, or having to survive a hard midgame to have a secured victory is outright stupid. Having an imba unit with it's performance dependant on the map and the game progression, in order to justify underperformance in other sections also stupid. Imbalance on one side doesn't justify imbalance on the other side. If you want to achieve proper balance it's better to find out about what/where and when certain factions/units are in an unsuitable position. Your way of thinking is what causes the up and down of a faction's performance with the patches. I suggest you play pre-british allied factions (who haven't changed much) without pay2win commanders for once, in order to remember. In: COH2 Balance |
Thread: Jagdtiger Balance for 3v3+14 Apr 2016, 16:01 PM
Are you seriously trying to compare an almost non-lethal special ability (which is bugged on top of that) of a generalist medium , with an anti-infantry ability of a heavy tank destroyer?
It's not very hard to find elevated ground for your Jagdtiger, especially with 125 range, is it? I also remember a certain soviet vehicle suffering extremely from this particular issue. In: COH2 Balance |
Thread: Jagdtiger Balance for 3v3+14 Apr 2016, 11:45 AM
In: COH2 Balance |
Thread: Jagdtiger Balance for 3v3+14 Apr 2016, 10:06 AM
You don't seem to be familiar with the HE ability at Vet1. It has a 125 range and it bascially counters it's counter: AT guns. In: COH2 Balance |
Thread: All "stuka" stuffs are simply too op, Nerf it14 Apr 2016, 09:58 AM
If you let a land mattress close in on your medic hq you are doing something wrong. It's range is 120. ISG has 100 range, Walking stuka has 200, Mortar pit has 115. You are comparing a slow, vulnerable artillery piece to an offmap strike which instantly kills everything in it's vicinity and has sight as it's sole limitation. In: COH2 Balance |
Thread: Long-Time Bug - Snipers attack vehicles ... 13 Apr 2016, 19:04 PM
Only AT guns and tank destroyers can be told not to attack infrantry and you will want them to attack infrantry sometimes anyways if there's nothing else to attack. You will almost never want a sniper to attack a vehicle. What about a Kübel with literally no health left? In: COH2 Bugs |
Thread: Jagdtiger Balance for 3v3+13 Apr 2016, 18:51 PM
Bigger maps in automatch that are instant wins for Jagdtigers are: Lienne-Forest (controls the middle) Rzhev Ettelbrück (put him behind the trainstation and you control 2 Vps) Hamburg (preferable from south, choose between 2 chokepoints) Lanzerath (preferable from north, control the chokepoints) Hill400 (free spotting, the hill is yours) Angermünde (error 404 flanking not found, however a good amount of mines) Redball Express (the whole field is a frontal engagement) Lazur Factory (from south it's incredible easy to hold 2 vps, trickier from the north though) and every game in which allies aren't using P2W doctrines or have no british teammates. Btw: JT/Ele make a great team with Command Panthers, delivering a whopping 720 damage with mark target. In: COH2 Balance |
Thread: Relic should stop balancing the game around 1v18 Apr 2016, 17:03 PM
I´m pretty sure that a good level of balance can be achieved in all game modes. 4v4 problems are pretty much exclusive to that gamemode and changes there would hardly affect 2v2 and even less 1v1. Forward retreat points being a prominent example. In: COH2 Balance |
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