On per model basis they have higher survivability then rifles.
They happen to cost slightly more then rifles on per model basis.
Math checks out.
Vet3 does not agree.
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Thread: Are grenadiers worth their 30 MP reinforce cost?7 Apr 2016, 21:43 PM
Vet3 does not agree. In: COH2 Balance |
Thread: New expansion pack spotted in Steam DB31 Mar 2016, 22:23 PM
I know I am not the only one who would really despise an Italian faction in CoH2. Next time without Italy. In: Lobby |
Thread: Double lmg exploit31 Mar 2016, 11:17 AM
I looked up this issue and tested something with a mod. Relic could simply fix this problem by setting the local_max_limit for the upgrade from 0 to 1. Funnily, this is already the case for Volksgrenadier's Panzerschreck. In: COH2 Bugs |
Thread: Sappers flamethrower - Damage against cover27 Mar 2016, 16:53 PM
watching hans vs jove right now and i noticed that the tommy flamer seems to have a very short cooldown between its flame bursts, true or just subjective observation? That's partly correct. The fire_aim_time for british, usf and axis flamers: 0.125 The fire_aim_time for soviet flamer : 0.125-0.5 Whatever it is in CoH2. If it's russian. It's inferior. In: COH2 Bugs |
Thread: Tiger vs Pershing26 Mar 2016, 20:56 PM
RealLife heavy tank =/= Coh2 heavytank Coh2 heavy tanks are restricted to 1 at a time. Pershing is restricted to 1. It's a heavy tank by Coh2 standards. Period. About the Pershing: It has better agility and gains vet faster. On the other hand the Tiger gets very powerful vet bonuses, especially vet2 with increased range and decreased scatter makes it vastly superior compared to the Pershing. At vet3 its speed comes close to that of the Pershing. The Pershing goes down in 5 hits and is usually confronted with AT weapons that have higher penetration than the Tiger. For a Tiger 7 hits are needed. There's also a variety of Tiger doctrines with different playstyles and lethal offmap abilities. The Pershing doctrine on the other hand is weak against defensive playstyles, especially Pak43 or superheavies. A quick death can also be delivered by a Command Panther. In: COH2 Gameplay |
Thread: Sappers flamethrower - Damage against cover26 Mar 2016, 17:11 PM
Relic.... just... In: COH2 Bugs |
Thread: OKW Command Panther veterancy is a bit broken25 Mar 2016, 12:02 PM
Just because it's less likely to happen in 2v2 doesn't mean it is less OP when in action. What most people in this thread fail to realize is the strength of a Command Panther that is vet4-5 because they´ve never seen or experienced one. In: COH2 Balance |
Thread: OKW Command Panther veterancy is a bit broken24 Mar 2016, 22:07 PM
I'd say a really intense game goes around 40+ min. The time needed for a Kingtiger and JP4 to appear is about 34min, given a 20f income per minute. Btw, I never mentioned your "KT+JP4+Command Panther" combination - pls don't twist my words so you can defame me as 4v4 scrub. In: COH2 Balance |
Thread: Double lmg exploit24 Mar 2016, 21:57 PM
Good news: It doesn't work on all units... which is... bad news because, it tells us something about the code that is actually supposed to be copy and paste. In: COH2 Bugs |
Thread: Soviets - Too Strong24 Mar 2016, 16:01 PM
In: COH2 Balance |
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