1. Readjust infantry AT to give some sort of parity across factions, not just Axis
2. A *big* commander cull / overhaul... less is more sometimes MOAR (look at vCoH). I like commander variety but the dead ones need a shake up.
3. A design solution that limits heavy tanks and increases 'the dance' of the early-mid game.
To be fair, we asked for '3' and in the March Deployment last year we got it. CoH2 needs another refresh akin to that patch in terms of a tactical step-change.
Edit -
Allowing players to have an Ardennes Assault-style commander interface, with in-depth unit customization and tweaks for competitive games would be all sorts of awesome. It needs re-working, of course, but intelligence bulletins could segue into the custom options for each commander. Basically, you make your own commander from a suite of agreed sub-commanders and bulletins.
EXAMPLE
I have a template for a commander I'll name '2 v 2 WEHR' In that I'll buy upgrades from my intel bulletins that make my gren MGs cheaper and increases mortar damage and health. Then I drop in my Blitz Assault commander. That allows me to select one or two of those commander abilities (up to six agreed mix and match) so I go for smoke and tiger.
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#Steam AliasWL%Streak
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