Marcus my post was *supportive* of a developer's comments yet got moderated. Unbelievable. |
I don't think there is much point in another German faction. This faction from concept sounds a lot like OKW, as in you have a late game German army which is ressource starved and combines poverty equipment
What poverty equipment would that be? Everything out of the OKW inventory feels pretty golden to me.
Look, Afrika Korps won't fly - it's an early war faction. Italians weren't even in the war during the period in question (late 1944). Japan? Er, infantry, snipers, light arty. Boring.
Germans are the most feasible faction and the two current ones have just scratched the surface. One that really captures tough, last ditch desperation would be cool.
I also totally get the Hermann Goering Division idea - it's distinct, in period and would feel / look very different. Thumbs up. |
Err...wat? In fact, adding more factions makes balancing exponentially more difficult, thats simple arithmetics.
Also, Rollkommando is an unfortunate choice of term, no offence, a "Rollkommando" is a technical term in German, meaning roughly the equivalent of a flying squad, a mobile, police/paramilitary intervention group. Under the Nazis, this assumed sometimes far more sinister aspects, consider ie. these charming gentlemen: http://en.wikipedia.org/wiki/Rollkommando_Hamann
OK thanks for the rollkommnado point, I saw it in another context and I'm not a German speaker. |
Contrary to popular belief adding more factions wouldn't make it harder to balance, as the more units you put in the game the more counters people will have to things and thus more options. What's hard to balance is having a very small selection of units and attempting to balance them in a way that works perfectly rather than having a large selection for people to chose from to fit different situations.
This.
Thanks for spotting it too. |
Hello.
If you are one of those 'oh no, just balance what we've got the sky's falling in' types why not just close down this thread now? You're gonna hate it, the tl;dr is talking about a whole new faction for ze Germanz.
Some time ago I posited what a Brit faction would look like in CoH2. This envisioned a fast, armoured faction relying on modular infantry / support units and recce.
But what would their opponents look like? I'm talking primarily about NW Europe from the Winter of 1944 to May 1945, which for the British and Canadians was all about crossing the Rhine and the Scheldt campaign.
Note, I'm trying to capture a flavour of what a German faction would look like for THE GAEME not IMMERSHUN / ACCURASSY
So, to the faction
Kampfgruppe Nord
Army statement - Kampfgruppe Nord is the make-do-and-mend remnants of the once-mighty Wehrmacht, fighting a bloody, last-ditch defence of the Fatherland. Made up of battle-groups, encircled defensive garrisons and the occasional veteran unit equipped with Wunderwaffen, the Kampfgruppe Nord relies heavily on infantry, defensive tactics and captured materiel from earlier in the war.
Build style
This faction is fairly traditional in that it's initial building marks a call-in point. However, the first building, the 'Rollkommando HQ' can be placed in any captured territory. The Rollkommando is quick to build and can be used to call-in fast recce and interdiction assets (scout troop / MG halftrack / schwimmwagen / assault pios).
The three other tiers (insert fancy German name) specialise in -
Assault ('stomach battalion' low grade infantry, AT paratroopers, two-man MG42 team, sniper)
Defence (HMG team, AT halftrack, captured light armour (not decided what), PAK
Armour (StuH, Pz 4, Wespe 105 SPG)
Jadgpanther (etc) is a call-in unit, as is some other heavy armour. Wunderwaffe include IR sights for elite infantry and Me262 / Arado jet call-ins.
The vibe, therefore, is sort of Panzer Elite but with greater emphasis on defence.
Whaddya think?
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Jadgpanther for OKW would be a insta buy for me.
Magic Eight Ball says new German faction (along with Brits) gets the Jadg... |
Speaking, admittedly, as the worst moderator in the history of the Internet, I think BeltFedWombat is about right. That said, it's not a solution to anything. Hopefully whoever replaces Peter will be allowed to communicate more with all of us, and updates will be a little more frequent.
Bravo sir, bravo |
This isn't an argument about historic authenticity, it's an argument about the faction *style*
Big difference.
Historic flavour might be a little part of that, but the main thing is how they play. Clash of armoured titans as Germans V USSR is fine. But the same with Americans would be dull. I like the idea of a rapier-thrust, flexible American style but it should involve more than rifles / Jacksons / rocket strike.
I've explained how you can do that without injecting yet more World of Tanks monster-truck dullness into the meta. |
^ That's not a bad idea.
But Amis don't need heavies. OK, the historic thing might be a moot point but Germany was famous for its over-the-top heavy tanks. The Allies weren't, even though they rushed some into production at the end of the war. I don't buy into the Pershing thing at all.
US needs:
* A more resilient, prestige Sherman variant
* Better AT guns
* A more interesting take on the tank destroyer doctrine beyond the Jackson (AT halfies, for example)
* Better, dedicated AT infantry and while I'm at it, sticky bombs
* An early tank better than the Stuart (Chaffee fits, a tank that scales well into the late game like the Puma does)
* Calliopes please
The vibe they need to capture is this - Germany is powerful, cornered and bleeding armoured beast. Dangerous when cornered, with a powerful bite. US is nimble, fast, well-supplied and tactically flexible.
The asymmetrical struggle between those themes is the whole point of US versus OKW. Pershings don't help that. They skew it.
It can be fixed with a core faction tweak and some commanders. An early Chaffee to counter Luchs rush, for example, or elite AT infantry with better zooks. |
Their model for change should be Blizzard with Diablo 3. Man, say what you like about Blizzard but they aren't afraid to turn a product upside down if they have to. The community were thrilled when they shot a sacred cow like the Auction House and reworked the key class skills.
I know Blizzard is a giant company compared to Relic, but the point is they listened, they adapted and they took action. |