Like, duh, the Americans went for a three-rifle start and a flak halfie while the Germans chose Ostheer. |
So the Illuminati is made up of some of the people who routinely bitterly complain about balance on this forum?
R00fles! |
Who cares if he's biased? He's an entertaining caster, not a public service news network FFS. |
Ass grens are a joke for the cost. Badly need some love from Relic. |
The Dane is great but my favourite player at the moment is Red Wings (who the Dane casts now and then). He is a riot to watch, a troll par excellence with his WTF style. |
As a keen student of these things, and a hardcore drunken SNF spectator, I think OMG Pop is the one to watch. |
It's a nice idea, but it would have to be SP with several Commanders (IMO).I mean: can you see Relic balancing Ghurkas, Sikhs, Kiwis, Aussies, Brazilians, Poles, Free French, Canadians and a new Heer all in one game as MP? (Not forgetting the Cypriots, who provided a battalion, if not a division). That's approximately as many as 9 new armies.
You'd have two allied factions, US and Commonwealth, with different units representing the armies I mentioned above.
Heergruppe 'C' would have Germans (including the full Herman Goering field division and paras) as well as Italian auxiliaries. |
Torch landings to the Gothic Line.
A new German faction (Heeresgruppe C) and easily the most interesting Allied force ever assembled in WW2 - Brits, Aussies, Kiwis, Yanks, Free French with Moroccan auxiliaries, Indians, Poles, Brazilians (yes, they had a contingent), Canadian commando units and I'm sure there's some I forgot.
The Americans and Brits used airborne, the Germans had the 'Green Devils' at Cassino, there's a wide range of terrain (up to lake Commachio at the end where the British Royal Marines fought the Wehrmacht) you've got Partisans, Italian SS and almost every unit in the CoH roster.
In short, it's a no-brainer. |
oh god more than 4 factions scares me the game will then be impossible to balance.
i think i'd prefer an rehaul or update to the old factions before move on to new factions if ever might be best if they don't make new factions.
QFT |
Marco makes excellent points and hits many nails on their respective heads. However, translating the reality of combined arms tactics into a compelling video game means making *big* sacrifices as variety means asymmetric faction design.
In WW2 all of the armies fielded more or less similar weapons and tactics at, say, platoon level. Rifle squads supported by a gun group with a light or medium MG in turn supported by mortars or light artillery.
The big differences came in AT and armour, actually (the Americans with the bazooka and the up-gunning arms race with tanks on the Western Front in 1944/45).
So Relic has to use some broad-brush strokes to capture army character and translate that into tactical implementation. Sometimes it sucks (Brits). The Brits always boiled my piss - as an army in NW Europe they were as fast at advancing as the Americans. The struggle to take Caen and some lazy amerocentric stereotyping of British generals made them this ponderous, lumbering zombie faction.
Anyhoo, I'd be happy with the factions being more similar in early game (Mgs, mortars etc) with perhaps more profound differences by the time armour hits the field. |