Feature: Build Order Visualiser
One of the aspects of Coh2 which I quite liked was the bulletin profiles feature. Match making could take time and it was features like this that were perfect for killing a few minutes between games and tinkering with interminably. So the feature I'm about to describe fits into that mould of something you do between games. I'll show the diagram first and describe after:
Basically I want a 'Build Orders Screen', where for each map and by each factions, I'm able to 'Create a build order'. The meat of this screen would be a graph of time in minutes, with a slider at the tope which I can drag. When I drag the slider, my resources tick with it in accordance with territory percentage that I can adjust. Then I have the options of adding units to my composition, or build order, and see what the earliest point I can build certain units, what my composition will look like at certain points of the game and what options I have for the next unit in my build order are.
Looking at the example above, I have the build order slider at 6 and a half minutes. I can see the units I built already and I can see the options I have for what units I can can build next and how early they can be built. I have the territory control I will have at that point, which feeds my resource income, ideally we should be able to adjust this to be either a percentage or can open up the tact map for the map in question and select the territories we will control directly. This should be smart enough to prevent us from inputting territory control that is genuinely impossible (like 90% within 1 minute).
We also should be able to add upgrades, tech, casualties etc to feed into the projections of our build order. Then ideally we can continue adding blocks to the build order unit we are fully maxed out on pop cap.
The use case for this tool is mostly around planning, as I myself always forget my build orders and record then in a rough and ready way in notepad on my machine. That's quite unsophisticated though so having a tool like this where you can calculate your build orders and see what your projected unit timings would be given a certain amount of map control would be really useful. You can then adjust the map control to see how this would effect your unit timings, useful information to have. Once I have a collection of build orders, I can come back later and be like 'yeah this build order doesn't work, let me change it'.
Some other nice features to have would be a log which you can add your own notes like 'struggles around 7 minute mark due to Greyhound' etc, for your own reference. Then also being able to compare the build order vs your actual games, getting a side by side comparison of your unit composition in the plan vs reality, your resources planned vs what actually happened and your territory control projected vs in game, so then you can do analysis on what went wrong/went better than expected. Finally, at the end of a match, along with 'record replay' options, you would have 'log build order', where the game is added to a win/loss ratio for that build order and you can watch back the replays for that build order to remind yourself how it plays/analyse how it fails.
Finally, having the tool automatically analyse your build order and composition for weaknesses and make suggestions like 'weak against vehicles' etc would be the icing on the cake.
I feel a tool like this would not only draw attention away from match making times but also allow players to have a record of their build orders so when they leave the game and come back, they don't forget them! I always play Coh2 for a day, come back 3 weeks later having completely forgotten what my build orders were, my timings etc.
Feature: Cap Order Visualiser
Similarly, it would be nice if we had a tool where we could create our own capping orders on a per map, per faction, per build order basis.
This tool is simpler, in that we would basically have be able to have a diagram for the cap orders of say our first 5 units. This would allow us to project:
- What territory we would have for a cap order within a certain time period.
- What resources this cap order would produce.
- How long it would take for all the territories in the order to be captured.
Even better would be if you could click a button where, given a faction, build order and a map, it spits out what the optimum cap order would be for fuel accumulation/munitions accumulation. Again, you would be able to save these cap orders as 'my cap orders' to remind yourself, add notes to them, log games against them, see the win/loss ratio etc. Just another analysis tool to tinker around with between games.
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