Feature: Remember Camera Position Per Map
Currently in Coh2 and Coh3, whenever you load into a game, the camera angle is set to the default camera angle for that map. This is annoying if you like to have your camera set to a certain direction every time you play that map, for example, facing the opponent's base. It would be nice if in the settings you could tell the game to 'Save camera direction' so that each time you play on that map, the camera is in the same position as the last time you played it.
Some players might want it to reset to the default each match though so it would be better if this was configurable.
Its also important to stress that it has to save the direction on a per map basis, as the default direction you want might change depending on the map.
Bug: Custom Games/Skirmishes Don't Remember Preferences
This is a problem in both Coh2 and Coh3, where whenever you load into a skirmish, it defaults the AI to be Wehr on Hard difficulty. This is regardless if you habitually play against some other faction. The game should be smart enough to remember your preferences such as difficulty, the last faction you played against, etc without you having to set it everytime.
Also entering a skirmish feels like it takes one screen too many. This screen here for example is totally pointless:
You could just add the load button to the lobby screen.
Feature: Customise Command Panel
So currently you have a fair bit of hotkey customisation, relative to Coh2. But yet, when it comes to the command panel, with the grid keys (QWERT etc), you can't customise them. Let's say for example that you want to be able to remap the build command on engineers from S (the default) back to A (the Coh2 default), there's no way to do that. What would be great would be in the settings, we had a screen in the controls section, where we could swap commands a unit has to whatever grid key we want. It would look a bit like this:
This would allow players to keep retreat separate from reverse, move abilities to wherever they feel makes sense, its total control to the player and reduces maintenance for the developer as you can just say back 'it doesn't matter that the command mappings don't make sense, you can change them yourselves!'.
This right here: https://youtu.be/0RZrOTK2yc0?t=2199
Is exactly why this functionality is important.
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