Feature: Prioritise Vehicles on Units in Halftracks
Units in open top vehicles such as Panzerjägers in 250 halftracks would be much more useful if you could apply prioritise vehicles to the unit within the halftrack. This way, when doing chase downs of opposing vehicles, the AT squad doesn't shoot at random infantry.
Feature: Replay Tools to Show APM of Players
In Starcraft II, you can see the APM of the different players in the reply tools. This would be neat information to see in Coh3.
Feature: Replay Tools to Show ELO & Rank of Players
It would be nice if the replay tools, once they are finally created, showed the ELO & Rank of the players at the time of the game, so you don't have to look this up afterwards.
Feature: Replay Tools to Show Total Munitions, Total Fuel Accumulated & Total Reinforcement Expenditure
Again, in Starcraft II you have total resources gathered stats. It would be great if you could see the complete munitions and fuel accumulated by each player through the match, for analysis purposes. Another interesting statistic would be total manpower spent on reinforcing.
Feature: Postgame Stats/Replay Tools to Show Ratio of Time Spent in Tact Map to Normal View
Another interesting statistic would be a breakdown of Clicks on the Standard Interface, Clicks on the Minimap, Clicks on the Tact Map.
Feature: Postgame Stats to Display UI Element Click Frequency and Hotkey Usage Frequency
A great statistic to have would be to see which UI Elements you clicked on the most so you can determine which hotkeys mapping are clearly too cumbersome or where you need to focus your own hotkey training. Another one would be seeing which hotkeys and actions you execute the most so you can consider remapping the actions you perform the most to more tactile hotkeys. It would also be great if when you're watching from the player's perspective you could not only see their cursor, but when they use a hotkey, this is highlighted to you in either the command panel or on a separate display. This makes it easier for a player to break down exactly how a player executed a manoeuvre. The cherry on the cake would be if the game recommended hotkeys that were underutilised in the game.
Feature: Postgame Stats To Show Resource Usage
Some great piecharts would be to see for munitions, what proportion was spent on mines, upgrades, unit abilities and battlegroup abilities, as general headings, and then more granular information on the exact abilities/upgrades where munitions were spent. For example. if I'm spending a majority of my munitions on Grenades and none on mines, that's useful information to reflect on. Then also being able to compare how effective these expenditures were for abilities, say a comparison of total damage possible of grenades thrown vs actual damage received, and also being able to compare that to damage dealt by squad upgrades (pintle MGs etc), would be magnificent. This has the benefit of allowing you as the player to determine if your mine/grenade placement is actually effective or not and whether you're getting more value from your abilities or upgrades etc.
Then for fuel, same sort of idea. I'd want to see how much of my fuel is spent on teching, upgrades or units.
Finally, same again for Manpower, which of my units did I reinforce the most, did my manpower got mostly into new units, upgrades, teching or reinforcement.
The coup de grâce would be being able to compare this information with the other player in the game.
Feature: Postgame Stats to Show APM Graph
I'd want to be able to see at what points my APM spiked and where it was worse relative to my opponent.
Feature: Merit Earn Rate Visible in Store
It would be great if you could see what your average merit earn rate per hour of play is and then in the store, being able to see roughly how many hours of play would be required to unlock each item, would be great information to have when making decisions as to whether to buy War Bonds or not. For instance, if a Battlegroup is going to take 15 hours of play for me to unlock it, that would make me think twice as to whether they want to wait that long or not. In most situations I wouldn't care, but if I really wanted some content specifically, this information would be handy.
Feature: Substitutable Vehicles
This feature from Coh1 should just come back. From my perspective its a win-win for everyone for a number of reasons:
For the game developer, it can be integrated directly into the Game store and Merit system, therefore providing a further means of revenue diversification. I'd imagine players would be a lot more motivated to grind in Coh3 if they knew they could get a whole new unit to play with. The upfront cost of new content with a feature like this is relatively cheap compared to say the cost of developing a whole new battlegroup, so new units could be added frequently (say 1 unit for each faction each quarter) and this would drive not only media opportunities (all that YouTube hype from the players) but also allow John to do a PR vid everytime. This would all contribute to players either returning to the game to play the new units or drawing new players in entirely. The other benefit for devs is that as a mechanism by which new content is added, this is relatively low risk, as the substitute units would basically perform the exact same function as existing units in the faction, albeit at different price points and power levels, so 'Pay to Win' should ideally be less of an issue relative to say battlegroup which have a grander impact on how a faction plays.
Then for players, one of the obvious advantages is more units! This would further add to the diversity of build orders possible with a faction and presuming its not clear on the loading screen which units your opponent has in their loadout, it adds an element of unpredictability to the game (which is fun!). Again, as a means by which new content is added, this would be lower risk, meaning the balance & meta should not be affected as much whenever new content hits. If the new units have different abilities from the ones they replace, it could make entirely new strategies possible and would lead to the flavour of the faction being different. It adds a better reward for playing than just cosmetics and increases the longevity of the game (it stays fresh as you unlock new units after continuous play). Its yet another feature to play around with while waiting for games, as you mix and match between batllegroups, units and bulletins profiles in between matches.
In terms of implementation, I think that merit should be refactored to be more similar to Coh2, its pretty lame that you don't get merit just for playing the game, the challenges should be an extra and not the primary way by which merit is earned. All substitute units should be purchasable with merit, I feel it should go without saying how much of a PR disaster it would be to put up a pay wall. Should. Then in terms of what units should be substituted, the World is your oyster. Here are some examples:
US
- M17 -> Greyhound
- M22 Locust -> Greyhound/Chaffee
- M10 -> Hellcat
- .50 Cal ->.30 Cal
- M2 Mortar for M1 Mortar (former having a shorter range but faster ROF).
Brits
- Daimler Armoured Car -> Stuart.
- AEC -> Stuart.
- Valentine -> Crusader.
- Universal Carrier -> Dingo.
- Cromwell -> M3 Grant.
Wehr
- Granatwerfer 42 -> Granatwerfer 34 (former having more damage, slower ROF).
- 30 cm Nebelwerfer 42 -> 15cm Nebelwerfer 41 (former having more damage, longer recharge, shorter range perhaps).
- Pakwagen -> Marder III (former being cheaper and weaker).
- Stuh 42 - Brumbar (former having less frontal armour, cheaper).
- Ostwind -> Wirbelwind.
DAK
- MG81 -> MG34 (former being more expensive, more cumbersome but with better suppression).
- Pak36 -> Pak38 (former being more manoeuvrable and higher ROF, worse pen and damage).
- Sd.Kfz. 7/2 (37mm Flak) -> Flakvierling HT (former being better against light vehicles, worse suppression).
- Panzer II -> 8 Rad.
- Panzer III N -> Stug III D (former having rotating turret, worse frontal armour, more expensive, fully rotating pintle MG)
You get the idea.
Feature: Custom Voice Lines
Before, I wrote about the importance of being able to configure specific voice lines off and configuring when they are triggered. This request is more geared towards replacing the voice lines entirely.
We're in the third instalment of the game now and several of the units in the game have been in the series from the start (Infantry sections, PGrens, Snipers, Shermans etc). What would be really cool would be if you could configure which voice lines from the alternative games you could use for each unit. For example, if you could use the voice lines for Coh1 for Riflemen, the Churchill voice lines from Coh2 and the Pak voice lines from Coh3, this would be just amazing. This gives the player total flexibility and more control over the experience.
This could also be easily enough be integrated into the Store where specific voice lines require merit/war bonds (for example, all the Coh1 Gren voice lines being a package). This way we get a better experience and Relic get yet further revenue diversification.
Feature: Custom Sound Effects
Similar to the custom voice lines, it would be nice if could pick which sounds effects we preferred for different weapon types. For example, I know a lot of players prefer the MG42 from Coh1 and being able to configure this would make a lot of people happy. Again, can be hooked straight into the store.
Disclaimer: I recommend features that involve micro transactions primarily because I see Relic's profit as equating to more resources spent on improving the game, resulting in more content, more balance improvements and more time spent on features that indirectly improve the game (like enhancements to control groups, hot keys, post game stats etc).