Why not nerf jackson's mobility
Sure, if you increase their sight range. |
*Laughs in riflemen, penuls, cons, IS blobs (they are very micro intensive you know)
Any faction tanks requires micro, only those with decrew can use the magic key called SHIFT to queue the decrew, repair, and mount up repetitive task. Thats not worth even mentioning.
Axis: *puts MG on one side of the map* Well, Guess thats covered for the next 5 minutes.
Laughable. |
Urban Assault made me think it would be finally time to get the Crocodile back, no dice though, no flamer in an urban Commander is just weird.
It really is. I'd like to see some FYREEE. Honestly, I'd settle for incendiary bombing runs.
Edit:
Why not give Mortars WP Barrage, or an incendiary Barrage? Would it be as simple as copy and paste? |
Personally, the reason I believe Axis is more popular, Is due to how much less micro there is in the faction then Allies. Allied units are pretty heavy on the micro tax, as tbh thats really the only way to make allied armour truly effective. Even the pershing sometimes feels like paper. |
I like all these suggestions so far, tbh. Upon trying the new commander, I could FEEL there was something there, but everything was just a mess. It kinda felt like "I guess we better give the USF a new commander too", which I know was not the intention.
For me, when I think of "Urban" I think of the following:
Fire weapons/Fire grenades
Indirect fire support
High mobility
Flanking opportunities
No heavy tanks
Emplacements/MG nests
Snipers
Sustained fighting (Medkits, possibly?)
Vision
Smoke
Explosives
Mines
Demo charges
SMGs (Thompsons, MP40s, etc).
Sadly, I dont know all assists available in Coh2, So I can only comment on so much, But heres (to me) what CP slots fit the "Urban" theme:
Rangers
Calliope
Offmap smoke.
Dozer blades feel like they shouldnt have their own slot
And as fun as they are, Rifle grenades seem kind of..misplaced.
Also, I've noticed REs will Derp when in certain ranges with an upgraded grenade launcher. Please look into this ^.^
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The reduced the price by 30 fuel and increased the far AOE. it's much better than it was. Tweaking the vet requirements so it actually vets might be enough.
Hope so mate, would like to enjoy using the calliope, |
I played this doctrine today whilst testing the new doctrines. Its a really fun doctrine to play. Please add this doc into the main game.
Personally, I don't particularly like it. I love rangers, and I love the rifle grenade, unless they fix make the calliope viable again.
Off map smoke is one of my favourite abilities, but i feel like it doesn't sit too well in the commander. Im a little in the negative for this commander, but its still in its early stages, so i look forward to its completed form. |
Probably the main issue right now with USF is the amount of units that they can deploy in very little time with teching, removing free officers probably would be the easiest fix, make them purchasable units and give them some abilities to compensate like at grenade. Also give usf normal mines already lol
Volks will still outfield a USF player, having faster buildtimes and whatnot.
Free officers aren't free tho. You have to pay the tech cost for them (i.e Major 120 FU 200MP) and take a pretty long time to build.
Given, if you lose them they only cost MP to replace, but build time is still the same.
Removing officers will seriously hurt, tbh. |
Well the OP has made it quite clear he is just here to rant and doesn't want to be helped.
This. Like i said i really hope this is a troll thread |
I voted yes, but not because of how quickly it throws, but for the input lag to move a unit. Its very difficult to move when you have delays on your input command, thus its probably not an animation issue (though a few extra frames would be okay) but a server issue |