It's my opinion that for the very high cost of Panthers, either their performance against infantry or their cost be adjusted. Currently, it's a hard-skinned (but not that hard, until vetted) tank destroyer that has a rotating turret.
Both versions are worthless against infantry. By the time they hit the field, you will have halfway to fully vetted infantry running around and probably several AT guns/AT infantry.
For the OKW version, it costs nearly as much as an Ost Tiger. It's only 30 more fuel for the Tiger. A commonly comparable unit, the Comet (which I think costs less) is great for AT/AI. Axis forces already have tank destroyer units. Why is the Panther a dedicated tank destroyer?
Because of it's high cost, I think the Panther should retain it's AT power but also give it a boost in AI ability similar to the Panzer 4. OR, give it an ability unlocked by veterancy or by using Munis that good against infantry.
this will help bring it in line with other late game non-doc tanks that cost a lot of resources.
Bro, you must be doing something very very wrong if you're struggling against infantry.
Played both factions, and even I see the Panther needs nerf, or a proper balance.
for USF, It takes 3 M10s, and 2 AT guns to even Pen a panther, Even against side armor.
If you're struggling with infantry you're not supporting your tanks properly, you should never let a tank go into a scenario alone.
As far as armor goes, From the most recent stats I could find (please, post a link for stats, cause im struggling to find the most up to date ones), The Panther armor is 10 LESS than a TIGER tank. And does EVERYTHING a tiger does and more.
I've seen so many squads, including elite inf, like rangers get one shot by a moving Panther.
So, The panther does not need to be cheaper, it is really good against infatry, especially with the MG mount, and is easily vetted and can out trade so many allied tanks, which isnt actually that Historically accurate. even the Sherman to Tiger ratio was about 4 Shermans to one Tiger, which was what the tank was built for.
I may sound salty, but you'd get pretty annoyed if 2 AT guns and 3 TDs were bouncing shots left right and center, off a tank.
Now lets talk about AT Grenades.
USF AT nades, at most will give engine crit at a ratio of about 40/60. Soviet nades, about at most, 60/40. Fausts, 95% of the time. But that is what they were made for, so that is completely to be expected.
Point in the matter, Panthers need a REAL balance, in line with being historically accurate. It is a myth it took 5 Shermans to one Panther.
As Coh2 Is based towards the end of the war, Tanks like the M4A3E8 Traded pretty evenly with Panther tanks. it was never a 5:1 ratio, Even the Tiger Tanks were about at most, 6:1 ratio.
To conclude, The Panther doesnt need a cost rescale, It needs a proper balance. Not a "drop the tank and win the game" balance. seems like im exaggerating, and you're probably thinking Just get AT.
Allies do, Allies have, every single shot pretty much bounces.
What do you do when the one thing AT is made for fails?