I've been recently playing around with quick Double Pathfinders with 1 BAR.
You gotta watch the wtf-face of OST or OKW when they get fast squad wipes from them. If microed correctly, you can even face blobs head on with just 2 of them, but safe to say, they're murderers if kept right behind your Riflemen.
My build goes 2 ways depending on health of my squads after initial engagements
- Rifle
- Rifle
- RE
- Path (sometimes you need to wait for command points to acrue.. so make sure you make enough damage in your first engagements)
- BAR (equip 1st Path)
- Path (equip 2nd Path)
- Ambulance
- MG drop
- Captain
Or if my initial fights end having injured squads I go
- Rifle
- Rifle
- RE
- Ambu
- Path
- BAR (equip Path
- Freeform and either go Path if you have manpower, otherwise Captain if enough fuel and perhaps stick with just 1 Path at this point if you already see armor on the field.
oh yeah.. Remember that Path Vet 3 get range bonus which affects BARs too. Additionally I'd like to go with buletin for sight and accuracy for them as well.
Some Additional thoughts:
- I usually try to keep 2 RE and equip them with Zooks, I also need them to capture MGs or paks. I usually don't replace Riflemen, I prefer having Paratroopers instead. Squad preservation is key in this build as it is very easy to bleed manpower. I usually end up having floating fuel instead of manpower.
I could never make this work but I am a bad USF player and I didn't give that many chances. Pathfinders are still my favourite USF units, and I would like to use them to good effect in various ways too. What's your opinion of Pathfinder-crewed AT guns, LMGs and Bazooka Pathfinders? Do Bazooka Pathfinders get any bonuses such as accuracy?