-issue solved- |
I think this can be solved by B4 not being destroyed by Stuka just like Pak43 is. Stuka is a BS strike with how it can hit the base sector anyway, same as Incendiary.
And then remove damage bonus for B4's vet 3 so you can't instagib Panthers with it, and then its good. Make Vet 3 something else for it. |
In my minimod, I gave them Tactical Advance once you research Battle Phase 2. Haven't been playtested yet but it should improve them greatly for late game. |
Update!
- Assault Grenadiers have the Tactical Advance ability, same as Stormtroopers. Unlocked with Battle Phase 2 and Equipment Cache upgrade.
- A lot of upgrades moved to Equipment Cache.
- Equipment Cache requred to build 251 Halftrack.
On an unrelated note, I'm looking for ideas to make Stormtroopers distinct from Panzergrenadiers and useful in their own regard, so let me know if you have something.
- Grenadier G43 has the same stats as Panzergrenadier G43. It's a buff. |
Listen man, maybe OKW has the best units in game (not all of them, but a good part) and there is a reason for that, I won't say it again, everybody knows why but agrees with it more or less.
Claiming that Ostheer has also the best units in game is an exagerration because Ostheer currently has some of the shittiest units in game, and a few of okish/good units.
Pro Axis Design - I dunno about that, I think Relic wanted to close to reality as much as they could without damaging balance to much.
Axis did not won the war, when you all will understand that quality means nothing vs quantity. It's simple, look at the number of units/troops/divisions or whatever Axis had in WW2 and what Allied had. Axis economy/production/resources could not even dream to be even close to what Allied had, so it didn't matter than most of Axis vehicles, planes or whatever were better than their counterparts.
There answers your question.
If the game was to take reality into consideration, Tiger tank would snipe T34 from out of reach, but you would be able to build t34s with 150 mp and 20 fuel. KT would pulverise any allied armor but while you would bring one KT, allied player would bring 30 tanks. But would be the point of such a game?
No, everybody wants balance because I dear to believe that everyone likes to deserve their wins. Only that "balance" means different things for people.
There is an account of a T-34/85 ambushing three King Tigers and destroying them all. Real life was nothing like CoH2, there were too many variables. |
My combined time in CoH1 and CoH2 is nearing 1000 hours yet I still haven't made it a habit to use the tactical map. I always forget about it, don't see an obvious benefit in it and focus on microing in my units directly to place them in cover.
How do you use it if you use it at all? What is it good for? |
Let's put it this way: whom you would trust to fight 1 on 1 with a T34? An upgraded volks squad or an upgraded pzgren squad? T34 will probably kill them most of the time but who will have the better chance to kill T34 instead (not to live longer)?
Survivability is one thing and applies to all engagements, the question here was who is the most potent AT infantry squad?
Related to Luchs I think different. Don't get me wrong, I believe Luchs is a verry potent light tank and perform its role just as good as T70 is doing it, but in a direct confrontation who will win most of the times? So since their performances as light tanks are quite similar, the only thing that make the difference is how they are performing one against the other. T70 being superior at this chapter, wins.
Survivability is directly a factor for anti-tank effectiveness as it dictates how long you'll be around to be dealing your damage. Neither squad will defeat a T-34 on their own except under extreme circumstances so that is irrelevant. Volks are the better anti-tank squad for more reasons than one. |
If you count the call-ins efficiency, they are best at that too. Arguable, Maxim is the most usefull hmg in game.
Volks are far cheaper to reinforce, OKW barely needs munitions for other things and Volks are a 5 man squad instead of 4. They also get vet up to gain a lot of survivability and don't lose all their anti-infantry power after being upgraded.
Also Luchs is far superior to T-70 in just about every way. |
Hi Fause. SOmenbjorn and i tested your mod a week or two ago. Did you get a chance to read his comments? It should be posted on the steam workshop
Hello NinjaWJ. He sent me a CoH2.org PM instead of a Steam workshop comment. His overall impression was that while the idea was nice, the teching was too expensive. Since the alternative is making Soviet teching vastly cheaper as the combined amount they pay is huge, I didn't take that route, but went to incentivise that instead. It's also not that long if you directly go for it, and if it's a T-34/76 you wanted early on, you can now build it, so that should be helpful. |
It dies in literally one shot, even shooting it at medium distance is ineffective due to the fact it's scatter was never fixed after the amount of rockets it fired was reduced and they changed how artillery works.
Katyusha suffers the same, while Stuka survives such shots just fine. It's not right, I would agree for both rocket launchers to be as survivable as Stuka.
You need to be extremely close in order to hit anything with a reasonable amount of accuracy, and when it dies in literally 1 shot to any explosive weapon and dies easy to small arms fire that's a tough proposition.
You're right, but shot blockers help. I've had fun with it on Semois.
It's also very very expensive due to teching. It costs almost as much to get a Panzerwerfer than to get a Tiger.
It also inferior to the Katyusha in every way despite costing just as much.
It spends less time firing rockets, which is a big plus. It can benefit from Artillery Field Officer and it has the better vet ability; both are used to kill enemy artillery when Panzerwerfer has it for free, and with a range, and accuracy bonus, with no cooldown. Katyusha is more prominent in games because only OKW's blobs are really threathening to every unit throughout late game, thanks to Volks with schreks.
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