I would happily review this for you but I'm not really familiar with the intracices of the Brits, my expertise would lie more on formulating strategy, tactics and execution.
It was written in 2015, I helped proofread it lmaoo
It still states that the Cpt. can have Zooks, and the Stuart is in that tier hahah, not to mention it's straight up missing commanders. That isn't to say there isn't useful information inside still, but without that context or the faction knowledge it might be confusing.
I disagree with NorthWeapon on a couple of very important points.
DevM's guide is incredibly outdated. In Heavy Cav openings at least in duels, it's pretty common to still go Cpt. + ATG/Ambulance after whatever order of M20, 50 & Stuart, you prefer. I would actually argue tech skipping -now- is maybe a little dubious.
I usually go weapon racks after an M4A3 and follow that up with a Pershing, if you do want to try it out. Sometimes players will use two M57's and skip the M4A3 to go Pershing but I wouldn't advise it.
As well, I think Rangers are very very niche, and I would only consider deploying them as replacements if you lose a couple squads quickly / unexpectedly in the end game 'cos they're hard to reinforce. It can be a little awkward having only two squads in the opening so you can deploy them when you have 3cps which means you have to not only maximise your light vehicles, but get a little bit extra from them.
I would just caution, you're losing one of the best indirect fire units in the game, the calliope, in exchange for a... middling heavy tank. It doesn't mean that the opening is suspicious, or has been refuted, but its not the easiest way to play.
this is probably the most accurrate assessment in this thread so far. ost is still strong in 1v1 if played correctly, but at the same time the least forgiving faction in terms of errors, misplays or simply bad rng rolls that can be incredibly difficult to recover from.
It's time to move on and don't play ostheer, why play a faction who got suck mainline infantry on a game meant to spam mainline infantry
Yeah, but when I was younger the game was different and I could play them properly, I wanted to be like Angegriffin, part of that feeling still barely still lives. Now cos I'm old and a masochist I want to understand all the factions as a strategist, the appeal of fighting uphill for no real reason just isn't there anymore; which is funny cos instead of grinding out games I just angrily post about it which is kind of the same thing only worse lmaoo
Sure, if you GET a vet 5 PiV or Panther, but we both know that getting a veterancy 5 vehicle like that isnt a sure thing, and that vet 4/5 generally aren't the most impactful bonuses. I'm still saying that the Ostwind, StuG, and Brummbar especially make up for the lack of vet 4/5.
The Jp4 is nice, also, though it's primarily an "anti-td" TD.
Also: the Stuka and Pwerfer have rather different roles, It's hard to say which of the two is "better", as they do different things, but I'd probably rather have a Werfer in a 1v1 rather than a Stuka.
I mostly agree, I'll be churlish though and say I'm more likely to reach Vet5 than a am building an Ostheer army comp that can include all those tools; furthermore I think players are far more likely to reach Vet5 with an army comp consisting of Rak's Obers and Volks than they are to reach Vet3 with the Ostheer supporting cast.
And I wish I understood game design to even a beginner level because I think what you're saying makes entire sense, a very cogent analysis of both the history and why/how we've reached where we're at, but I don't know what to do about it, 'cos as I replied to Stormjager, and you recognise. There isn't any compensation for when Ostheer play well, they have to just to maintain equality.