Thread: Abandon8 Feb 2021, 20:32 PM
All of those maps do contain multiple important sightblockers, though.
Stalingrad in particular was a terrible series of corridors that made for very unenjoyable gameplay for most factions/types of units.
Uhh huh, well I'll just say I would prefer to use ATG's to try and roll for vehicle abandons on the new modern maps, as opposed to somewhere like Arnhem or Semois. |
Thread: Abandon7 Feb 2021, 18:15 PM
There's no reason to think Truesight is "out of the door", the new maps still have multiple sightblockers, its just that there are actually avenues that units with long sight/range can actually exploit.
I mean, you've played Amilly Fields, right? Crossroads? Bayeux? Nexus? Crossing??!
We're not going to see another map like Stalingrad or the original Angoville maybe ever again in the official pool. I would argue it's a slow decline from the likes Wrecked Train and Beaux Lowlands but, I guess this is a thread about abandoned vehicles. |
Thread: Abandon7 Feb 2021, 00:39 AM
If we're talking about mechanics and features in spirit of the game, there are multiple missions in the campaign, eastern front and ardennes based around abandoned vehicles but none of that has mattered for years. Cold tech, call in units, and if the new maps are any indication of where the game is headed-- true sight are all out the door. |
Hi,
I swear this bug was fixed way back in the day but MG's which are either recrewed and hit with a stun round or are hit with a stun effect while retreating, not sure, are getting bugged; either not able to retreat or shoot or both. I have two replays:
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VS
Saint Thomas Aquinas
turbotortoise :)
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VS
turbotortoise :)
Caster Hope
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topic posted. |
topic posted. |
Would love a review on this. I struggled against Soviet Airborne and I think I shouldn't have been. What was the problem? I think Dushkas were overpowering me until I started using stuka smoke passes. Anyways, it was a nice game, was quite a bloodbath and Nexus was literally a tank graveyard after that.
I am the Ostheer guy in the match.
https://www.coh2.org/replay/107506/nexus-german-mechanized-vs-soviet-airborne
Hi EvilPasha, I'll happily review this again.
Edit: sorry friend, the new update screwed the replay. I tried using CELO to change the version number but it just bugsplats after you destroy the T34 ( |
Yeah, how it would lead into the main menu. That was really neat. God damn it, it hurts imagining what this game could have been if Relic didn't go busto 1/4 of the way through. |
I think it's interesting, one of the major criticisms leveled against the game during beta was base structure design. I'm still convinced they were placeholders.
tbh my problem lies with how issuing a move order to cancel a structure didn't refund the cost, but that seems to be fixed so; just me derping :/ |
Feature request:
I'm old, my eyes and fingers don't work as well as they used to. I ask that either we create better models for the Ost structures to identify them, or make it so a player can only construct one of each tier. I've lost so many games for many reasons but accidentally building the same structure twice hasn't helped.
Add an upgrade to the HQ or the building itself for the exact cost of the structure to allow a second unit, third, 4th etc. to be requisitioned from the building so that players don't lose that feature, although I've never seen anyone use it, or consider the first option; add a hat, add numbers, make T1 small, T2 bigger, I don't really care something to make them look different please. |