Feature request:
I'm old, my eyes and fingers don't work as well as they used to. I ask that either we create better models for the Ost structures to identify them, or make it so a player can only construct one of each tier. I've lost so many games for many reasons but accidentally building the same structure twice hasn't helped.
Add an upgrade to the HQ or the building itself for the exact cost of the structure to allow a second unit, third, 4th etc. to be requisitioned from the building so that players don't lose that feature, although I've never seen anyone use it, or consider the first option; add a hat, add numbers, make T1 small, T2 bigger, I don't really care something to make them look different please.
Ost Buildings
30 Jan 2021, 11:35 AM
#1
Posts: 1283 | Subs: 4
30 Jan 2021, 11:51 AM
#2
Posts: 268
First time i hear a complaint like that.
30 Jan 2021, 12:19 PM
#3
Posts: 999 | Subs: 1
i mean, i'm old, too... but in these situations i'd usually get a new pair of glasses, or a bigger screen, haha
30 Jan 2021, 14:29 PM
#4
Posts: 17914 | Subs: 8
Eyes - get better monitor and a pair of glasses. Worked for me like a charm.
Fingers - there is a guy who streamed while playing with his feet due to sever lack of hands and he did perfectly fine. If muscle memory doesn't do it for you, nothing will.
Fingers - there is a guy who streamed while playing with his feet due to sever lack of hands and he did perfectly fine. If muscle memory doesn't do it for you, nothing will.
30 Jan 2021, 19:49 PM
#5
Posts: 179
I really don't see a downside to doing this. (limiting buildings to 1 each)
If it helps 1% of the playerbase without negatively impacting anyone then I'd say go for it.
If it helps 1% of the playerbase without negatively impacting anyone then I'd say go for it.
31 Jan 2021, 11:04 AM
#6
Posts: 1283 | Subs: 4
I think it's interesting, one of the major criticisms leveled against the game during beta was base structure design. I'm still convinced they were placeholders.
tbh my problem lies with how issuing a move order to cancel a structure didn't refund the cost, but that seems to be fixed so; just me derping :/
tbh my problem lies with how issuing a move order to cancel a structure didn't refund the cost, but that seems to be fixed so; just me derping :/
31 Jan 2021, 16:12 PM
#7
Posts: 163
yeah its kind of funny that coh1 looks way more better for me
I mean I would very much prefer coh1 with all coh2 features
I mean I would very much prefer coh1 with all coh2 features
1 Feb 2021, 15:36 PM
#8
Posts: 1392
yeah its kind of funny that coh1 looks way more better for me
I mean I would very much prefer coh1 with all coh2 features
It think that was what most people wished for CoH2.
1 Feb 2021, 19:52 PM
#9
Posts: 3103 | Subs: 1
yeah its kind of funny that coh1 looks way more better for me
I mean I would very much prefer coh1 with all coh2 features
CoH1 is still a good game but man controlling vehicles is fucking painful to me without a reverse button
1 Feb 2021, 22:52 PM
#10
Posts: 140
In a few odd ways to me vCoh looks better then coh2 imo
2 Feb 2021, 11:12 AM
#11
Posts: 600
so katitof wears glasses.. the picture is forming
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