Really? I'd figure at ~240-260mp (ok, so not half) a mortar that performed roughly equal to the Ost mortar would be alright.
Yeah, very well could be and I'd be quite happy with the removal of the mortar pit, but from his perspective he could be all like "Well see then the bang for the buck against blobs wouldn't be as cost-effective". |
Yes, but the mobile mortar would be about half the price and also mobile. Which means it wouldn't need brace, since it could retreat...
Oh yeah, but I'm assuming the power was designed to be justified by the immobility, ergo, a mobile half-price half-power version would be overperforming. |
I would suggest a 12cp Jagdpanther and replace artillery flare with something else since this doctrine does not have anything great to use after using the artillery flare. Since it is an anti tank doctrine, you could add 8cp 88 and 12 cp Jagdpanther. Rest is good.
Sight boosts can always be pretty useful for AT guns and JPIV, but unfortunately, OKW's AT gun's range is short. |
Out of curiosity, why do you think replacing a static mortar pit with a mobile mortar be any less of a blob deterrent?
Well, I guess it is fairly powerful with the two mortars firing at once and it definitely wouldn't be justified to have a single mobile mortar match that power?
Because you need to micro
And that. |
+2
It would be much easier to just reduce the manpower income, but increase the initial amount of manpower. It would fit the faction very well.
Ehhhhhh, considering release Soviet Industry, that's incredibly dangerous. |
any points OP mentioned aside, i believe that removing schrecks from volks is, for instance, a classic example of homogenizing factions. the same applies to the mg34 change.
why cant okw have schrecks, why do they have to function the same as ostheer AT wise, why do they need a stock mg all of a sudden??
some may argue that schrecks on volks are BS or mg's should be standard, but all you really do is aligning a faction, okw in this example, to your ostheer faction ideal.
relic has already removed the resource penalty, they really dont need to get rid of unique flavour even more.
Wait, ain't a lack of handheld AT technically less homogenized than moving them considering how every faction has an option for it?
Do think it would have preferable to keep it in a capacity. A single Schreck squad with an ability to make it an excellent defensive tool would be interesting.
As someone who was always fascinated by OKW unique design I was VEHEMENTLY against the removal of penalties and keeping that special flavour feel (hell, I was even sad to see the beta truck placement crap go away). Even so, I applaud the Schreck removal, because the utter domination of Schreck spam in team games and the frustration / meta lockdowns it causes outweighs all other concerns in my mind, including faction homogenization.
But your point stands. CoH2 armies always start off extremely well designed but then they get balanced into neutrality. There was a way to balance OKW even with resource penalty. There was a way to balance Schreck without removing it altogether (put it on Sturmpios, for whom it was originally designed before AA HT spam in the WFA alpha made them move it to Volks. This was back when Puppschens were completely different and entire US tech structure was different as well.)
I really thought they should have tried making the penalties cumulative while having tech and vehicles and in general reducing vet requirements along with nerfing the bonuses. Keeps a sense of preservation and deliberate choices in their gameplay without making losses as unrecoverable.
But yeah, frag schreck spam. |
It has a lot of potential abilities. You could give it the armor detection ability from stormtrooper or some other type of vision ability.
They could just not make Cautious Movement = Phase Shift where it can't be hit by attack-ground while active and be turned out when getting attacked |
Yes Axis doesn't need to destroy any tanks
Btw, Heavy Tanks:
Axis - 6 (KT, JT, Sturm, Tiger, Ele, TA)
Allies - 9 (Pershing, ISU, IS2, KV1, KV2, KV8, Churchill, Croc, AVRE)
If we call KV 1 & 8 heavies, the Panther is too because it has about the same armour as a KV-1 and same health as the KV8.
Also on the subject of sight range 222 spotting scopes, UC recon and vet T-70 provide game winning recon on certain maps like crossing.
In the grand scheme of things I think this matters very little for a vet 2 paper TD, it will have nothing on the above options
How so when USF have none of those? |
The only thing they changed was the penetration. also the only thing they did for the stug after spending 2 years being useless was buffing the penetration
SU-76's tier also got changed to arrive earlier than before which definitely contributed to being horrendous while the Puma doesn't have that problem. |
Puma is awesome because it can do this
Glorious gibs |